Showing posts with label Giant. Show all posts
Showing posts with label Giant. Show all posts

Wednesday, September 26, 2018

“She’s Just Fine” - A Tale of Heroes - Scene 63: Thissraelle

“Thissraelle!”  She raised her head from the crying children at the sound of Granthurg’s voice. His face was wide, covered in worry, surprise, and quite a bit of blood.

“Granthurg! Are you alright?” She released the children from her embrace across the back of the wagon, and reached up to his forehead. It was cut and still drizzling blood over his eye and cheek. “You’re hurt!” She turned to the wagon and began to tear a strip of cloth from the covering.

“I’m fine! Are you harmed? Where’s Antonerri?”

She laughed quietly and turned to him with the torn rag. “I’m OK!” She began wiping his face. It was cut, but not deeply. He winced as she touched it. He looked over and saw the unconscious forms scattered around. He stepped over to Antonerri, who was beginning to moan. Granthurg leaned over him. The side of his face was beginning to bruise, and his shallow breath sounded raspy.

Thissraelle said, quietly, “I can’t heal him now. My powers are drained.”

Granthurg nodded. “We need to leave. I was attacked. There could be more.” Granthurg gently picked Antonerri up and lifted him into the back of the wagon. The children made room for him, and watched Granturg warily. Thissraelle climbed into the back of the wagon with them, and set some blankets under Antonerri’s head. It was definitely Antonerri. He was dressed differently, though. He was wearing a finely made shirt, which was rumpled and roughed, even though it looked newly made. His scruff of a beard was gone, too, shaved off.

She looked out of the back. Granthurg was looking intently at the man on the ground. He bent over and moved his shirt collar aside, as if inspecting the man’s shoulder.  He mumbled something.

“What?” She said

He looked up at her with a quizzical look on his face. “It’s a dragon. Breathing fire. Tattooed on his shoulder.”

Mhmmm.  Is that supposed to mean something?  He stood and walked to the front of the wagon, then climbed up. She and the children had to reach out to steady themselves as his weight shifted the wagon. Then, the horses moved and the wheels creaked and groaned. They surged forward.

She noticed, as they moved and picked up speed, that Granthurg kept looking off to the right, back toward where the fight had happened. After a moment, the wagon paused and stopped. It shook again as Granthurg stepped off.  “What’s happening?” she asked, but didn’t get an answer.  Then, Granturg appeared in the opening at the back of the wagon with another unconscious man. This one, she recognized as the man in grey that had been following them. She looked up with surprise.

“He’s badly hurt, too. I can’t just leave him.”


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Thursday, August 16, 2018

“Brother, Sister, Friends” - A Tale of Heroes - Scene 52: Granthurg

Granthurg pushed on the large wooden door. It gave way easily, though not without a sound. As it creaked, he stepped inside and looked at the cathedral hall before him. Immediately the vaulted ceiling and the arches supporting it surrounded him with a sense of smallness. The hall itself wasn’t so much big as its openness and vastness made him feel small. The colored lights of the morning streaming in through the windows covered the benches in warmth, but left the upper lofts shrouded in shadow and smoke from candles, incense, and hearthfires.

There was a peace, a calm about this place that he found oddly familiar, and, as he looked across the room, made him smile. Churches had always made him feel a bit uneasy, like he was unworthy of being there. But today, it reminded him of an easy summer night on the river, and it filled him with relaxation. He felt an urge to kneel, but he didn’t know where, so he simply stood, awkwardly, in silence, as Thissraelle moved out from behind him.

She stepped forward, interrupting his reverie, toward a man who had been walking up the aisle toward them. Granthurg had been so enraptured by the building that he had ignored the man entirely.  He was a human, but a bit short, and plump. He wore the robes of a monk, not a priest. His hair was cropped short, and his beard was trimmed. He bowed as he approached.

“Welcome! Welcome! A fair day to you both!” Thissraelle extended her hand in greeting. He took it, then surprised her by drawing her into an enthusiastic hug. He set her back down and reached up to Granthurg, who backed away slightly. I don’t know about this...

“Oh, come here!” The brother gently chided, and moved closer to Granthurg, reaching up to embrace the giant. He hesitated, then found himself relaxing. He received and returned the hug. After a couple of gentle pats on the back, the old friar released him and stepped back. “I’m so glad to see you both! Come! Come up here and sit down!”

Granthurg found himself chuckling at his odd and overly friendly style, and followed him toward the altar before the pews. Thissraelle followed.

“I’m Brother Mathazar. We don’t get many visitors,” He gestured to the benches, then sat himself on the edge of the altar’s dias, “Especially mid-day, and mid-week.”

Thissraelle sat on the most forward bench, and Granthurg eased himself down next to her. The bench groaned under his weight, but held.

“What brings you here, today,” Brother Mathazar said, “Confession? Worship service? Marriage?”

Thissraelle coughed, startled. “We’re here because we need your help. One of our traveling companions is looking for some missing children. We believe they might have been brought through this town.”

The sudden silence in the thick air was palpable. Brother Mathazar looked closely at each of them. “That would mean you’re not from around here. That would mean you don’t know about Dirae, do you?”

Granthurg’s eyes narrowed. “I’ve been through here before. I work the river. Mostly the Lesser Wynne, though.”

“When was the last time you came by here?”

Granthurg thought about this. How long ago was it? I was working the Portstown runs last year, and I wintered at home in the mountains.  “Perhaps, two, maybe three summers ago...”

“About a year ago, Dirae became a dark market hub. One of the darkest kind. There, they buy and sell the saddest of wares.” He got very quiet. “They’re slavers!”

He saw their reactions, and continued, “They’ll sell anyone, from anywhere! Even children! They have no shame! And they’re ruthless and bloody. They’ll kill anyone that gets in the way.”

Thissraelle ventured, “Is that why we see no children begging in the streets here?”

“Yes!” the brother whispered, “Good parents won’t let their kids out of their sight, and kids without get snatched up and sold! We had to move our orphanage to the abbey in the forest to keep them safe! The people have gone crazy, here. Every once in a while, there’s a big fight in the streets as rival guilds fight for control. Outside of the waterfront, people just work their farms and stay inside. They don’t come to church any more. Most of them are too afraid.”

Granthurg saw Thissraelle’s head droop. His large hand rested on her narrow shoulder. She looked up and said, “When will I stop being amazed by the horrors I see?”

“Oh, my dear sister,” sighed Brother Mathazar, “My dear, dear sister...”


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Thursday, June 14, 2018

“How Did You Do That?” - A Tale of Heroes - Scene 40: Karendle

For a moment, everyone on the barge just looked at each other. No one seemed to know who anyone else was, or why they were there. All except the giant, who was frantically looking around trying see where the elf girl had gone.  The shadow wizard girl and her friend were pretty badly beaten up, and looked like they didn’t know who they were fighting, or why. Their attackers were looking at the fire wizard in the middle of the boat like he was some sort of avenging angel, and he wasn’t there to rescue them. Suddenly something clicked in Karendle’s mind.

They’re from the Wizard’s Guild! But that revelation brought more questions. What are they doing here? And why do they want the girl?

She reached into her pouch as she scrambled to her feet. Well, I don’t care! I’m here to catch wizards, and I hate the Wizard’s Guild, so that’s all the understanding I need!

She pulled out the entrapment oculus, and pointed it at the mage in the middle of the barge, shouting, “I’m taking you down, wizard!” Surprised faces turned to look at her as the oculus glowed. A silvery light enveloped the man, drawing him toward the oculus. The light surrounded him, then shrunk around him, shrunk with him, and finally sucked him into the glowing stone.

Karendle looked at the grey gem in her hand and mused, “Amazing! It worked!”

The silent confusion was shattered by the giant’s grunts of rage as he rushed at the man who had attacked him, swinging his hammer before him. “Get! OFF! My! BOAT!” He landed a solid hit, smashing the man into the railing, which broke and sent him tumbling into the river.

The one in the white tunic rolled from his prone position on the deck to grab his sword and slash the legs of the man who had been beating him. He screamed and fell to the deck, where he was kicked off the other side of the barge. He then crawled over to the shadow mage, and helped her sit up. They, Karendle, and the giant looked from one to the other, in awkward and confused silence.

That silence, moments later, was broken by a crackling sound from the bow of the boat. As everyone looked, reality again distorted and swirled, finally spitting the elf girl, screaming, out onto the deck, sprawled across a few of the cargo crates.

“Thissraelle!” The giant ran to her and lifted her up.

“Thanks!” She shivered, clinging to his warmth, “Can I get a blanket?”

As they made their way to the steering platform, the soldier in white asked her, “What happened to the one who had you trapped?”

She smiled, “I left him in The Vast.” Karendle didn’t understand, and obviously neither did anyone else. “I’ll explain later.”

The giant wrapped Thissraelle in a blanket, then handed blankets to the others before climbing onto the platform and steering the barge out over the dark river. As she wrapped herself up in the blanket’s soft comfort, the giant sighed, then muttered, “West. West is Best.”


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Monday, June 11, 2018

“Who is Who?” - A Tale of Heroes - Scene 39: Karendle

Noises from the barge jolted Karendle awake. She lifted her head up from the table on the wharf where she was sitting. She had been watching the giant and the barge diligently, but had drifted off to sleep at some point in the early night. She stood up and looked down the pier, and saw three strange men on the barge fighting with the giant and the others. Hey, who is this? She saw one of them jump at the dark-cloaked wizard girl. They’re after my quarry! I’ve got to stop this!

With a leap, Karendle took off running down the pier. Her sleepy grogginess and the swaying of the pier made it a bit difficult for her to maintain her balance. As she got to the barge, she was about to jump on board, but was surprised to see it suddenly lurch in the water, smashing into another nearby barge.

She regained her balance, took a step back, and threw herself over the widening gap of water, landing hard on the foredeck.

She scrambled to her feet, and looked aft over the cargo crates. There’s the giant, fighting one of the men, and there’s another that looks like he’s tangled up in darkness. That’s got to be the doing of the girl I’m after! But where is she? I can’t see over all this cargo!

She jumped up and clambered to the top of the pile of crates. From there, she could see much better. I’d better get my oculi ready this time! She grabbed here pouch, then looked out over the scene. The wizard girl was lying on her back, and she didn’t look good. Next two her two men were wrestling, and beyond them, the man who had been wrapped in darkness was freed and jumping to his feet. He seemed to be rushing to get to the stern where a young elven girl was sitting in lanternlight.

A sudden loud whoop of laughter from above caught everyone’s attention. Seemingly out of the dark sky, into the wash of the light of the lanterns and oculi, a young man, or maybe an elf, floated quickly down onto the deck in front of the platform. He spun toward the man rushing aft and shouted, “Oh, no, you don’t! She’s mine!”

He pointed at the man and a hot pulse of fire shot from his hand, hitting the attacker squarely on the chest, bursting brightly and loudly, and blowing him up and off the barge. He splashed hard into the Wynne. The Elf girl screamed.

Karendle dropped to the crates, trying to hide. My Holy Lights! Another Wizard! This IS my lucky day! She looked again. There was something familiar about the pattern of his red and blue shirt that she had seen before. Not the colors, but maybe the patterns or the markings?

A sudden wave hit the barge, and hit it hard. It flipped everyone off their feet, and off the deck. As Karendle landed in the now loose pile of crates, she scurried to regain her balance.

The Elf screamed again, and yelled something Karendle didn’t understand. When she could see again, the barge was stable in the water, but everyone was climbing back to their feet. All except the girl, who was being held tight by yet another young man, this one definitely human, and wearing clothing similar to the other wizard. He gripped her tightly around her waist, his sleeves and arms glowing white with bright light.

“Hold still!” He yelled at her, “We’re just taking you home!”

She shouted and kicked at him, to no avail. Then she stopped, and seemed to focus her mind. There was a sizzling, crackling sound, and in an instant they were gone. It was as if reality itself swallowed them both and gulped them down.

“THISSRAELLE!” a deeper voice screamed. The giant lumbered to where she had been on the platform and fell to the deck.



<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Thursday, June 7, 2018

“What is Going On?” - A Tale of Heroes - Scene 38: DeFrantis

“This doesn’t look good,” DeFrantis said, scowling at the men at the bow of the barge.

Antonerri turned. Three men had just stepped off the pier onto the barge. The way the Giant had stepped back defensively was telling. They weren’t too far away, so DeFrantis and Antonerri could hear the conversation easily in the otherwise quiet night.

“What is it you’re looking for?”

“Oh, don’t play like you don’t already know!” One of the men jumped up on some cargo boxes and began to move across them, toward the stern, toward DeFrantis. He was looking closely at each crate as he crawled over it. The other two reached into their cloaks and drew out short swords.

“Oh this is definitely not good.” She whispered. She saw Antonerri grip his own stolen sword more tightly, keeping it hidden from the view of the assailants. “What have we gotten ourselves into?” I don’t know who’s good or bad, here. Granthurg’s been very kind and gave us a good price on our passage, but he looks to be tangled up in some real problems!

The apparent leader jabbed his sword at Granthurg, who jumped back. “Hey, easy, there...”

“Just tell me where it is, and nobody has to get hurt!” He jerked his head a bit, signaling his companion. The other man ran around the boxes to the other side of the barge, heading toward the stern.

The giant staggered backward, calling out, “Thissraelle! Get the barge moving!” He was trying to get to her without losing sight of the one threatening him. The man followed, holding the sword steady before him.

What to do? She glanced with worry at Antonerri. He was watching the drama unfold intently. As the two went past him, he spun and lunged at the human, knocking him off his feet into the railing. The two of them tumbled to the deck. The giant and DeFrantis both looked on for a moment, surprised by the attack.

“GRANTHURG!” A high voice called out. They both turned to see a huge double-handed warhammer floating quickly through the air. He reached up and grabbed it, then reset himself for the battle.

DeFrantis saw the other man moving past the corner of her eye. He was almost to the steering platform where Thissraelle was standing, arms still raised to guide the hammer. DeFrantis quickly reached into her own will. She drew the shadows from around the crates and the pier upward, into the air, twisting around the man, binding him fast in darkness.  Thissraelle looked at her in surprise, then smiled quickly, and jumped back to her task on the platform.

Just as quickly, DeFrantis was knocked to the deck as another assailant landed on her from behind. She wriggled and struggled beneath him, feeling a sharp cutting pain in her arm. As she twisted, she found her face pressed to the floor as fingers twisted into her hair and pulled her head back. She saw the brief flash of lantern light reflected off a bloody dagger in front of her face.

I’m going to die!

Another heavy weight hit her and the man on her back, slamming them both flat, and knocking her breath out and smacking her head onto the deck. In another instant, the others rolled off her back and she could breathe again. She looked and saw Antonerri wrestling her attacker to the deck. Who had the advantage was not at all clear, though.

She tried to lift herself up, but one hand slipped on something wet and warm. She looked at it and saw blood. It hurt, too, higher up toward the shoulder, and it felt weak. Is that my blood? She managed to lift herself up with her other arm. She could hear the clang of the sword on the hammer to her left. To her right, Antonerri was on his back trying to fend off fist blows being thrown to his face.

The barge lurched in the water and, with a loud crunch, banged against another barge berthed beside it. The impact flipped her over onto her back. It lurched again, as it began to move away from the pier.

She felt dizzy, and that made it hard to get up. She could feel her will slipping away, releasing the shadows holding the third man. She tried to maintain their strength, but finally had to let them dissipate. .

What did we get ourselves into?


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Monday, May 28, 2018

“Headin’ Out, A Little Early” - A Tale of Heroes - Scene 35: Granthurg

Granthurg dropped the scrolls into his trunk and closed the lid. He locked it, and pushed it back out of the way on the deck. All the while his mind was racing with questions. I don’t understand. This isn’t right. Why do we need to leave right away? We still have a few pieces of cargo we haven’t offloaded! 

He shivered. The night was cold, and he felt it more than usual. He stood, turned and almost knocked Thissraelle over. He steadied her, stepped back, and looked down. She had a concerned look on her face.

“Sorry.” He moved around her and walked past his other passengers toward the steering platform.

“Granthurg! What’s wrong?”

He kept walking, taking a step up onto the platform.

“Granthurg!” She insisted.

He knelt by the steering oar at the stern and reached behind it, feeling for the lock he knew was hidden there.

“Granthurg! What’s going on?” She grabbed his arm and turned him toward her. “Look, I’ve only known you a few days, but you look like you’re upset.”

He nodded, then reached around again, and pulled up the rusty chain and lock. He pulled his keys out of his pocket and unlocked it. “We have to leave. I don’t know what’s going on, either, and that’s probably why I’m upset.” He pulled the chain free, then backed up on his knees. She followed. He swung open a small trap door, about the size of a couple of the deck planks. The lantern light above shone in and reflected off of something inside.

“There it is. Now if I can only figure out how to use it.” It was a stone, about the size of a human’s fist, of fine, polished jade. It was mostly green, but had some veins of brown running through it.

She leaned over to look, and recognized it as an Oculus Creator, infused with the powers of nature. “This is what Rinkmorr uses for the power to drive the barge upriver, just like I was saying.”

“Tonight he told me he needs us to leave, and go west. Something very bad is going on, and I don’t know what. Some people are after something he has. I don’t even know how to make this thing work.” He paused, then looked at her intently, “Do you?”

“I don’t know natural magics, but I’ve used oculi lots of times. I could try.”

He smiled for the first time that night. “Thanks. That’s all any of us can do.”

“What did Rinkmorr do to make it work?”

Granthurg chuckled, “He’d just sit there with his eyes closed, looking like a doof, and the boat would go. Then, when it was moving, he’d get up and steer like normal.” Granthrug stood. “Give it a try. I’ll get the barge ready.”

She reached in and felt the stone. Granthurg walked back toward the bow, and began to undo the mooring. He called out to the other passengers, resting on the cargo deck. “I hope you good folk don’t mind, but we’ve had a bit of change in plans. We’ll be casting off and heading up the Lesser Wynne tonight.”

DeFrantis and Antonerri glanced at each other, and DeFrantis spoke, “For us, the sooner we leave, the better.”

“Oh, no. No, no, no.” A deep voice from the pier surprised them. “You’re not leaving quite just yet.” Granthurg’s head snapped around to see three men standing on the pier, bathed in the light of the fore oculi. They were cloaked in dark colors. The leader was quite tall, even for a human, and his long, scraggly hair covered much of his face. He jumped onto the barge, along with his two companions. Granthurg stepped back, defensive. He looked back at Thissraelle, and saw his hammer sitting on the deck near her. He looked back at the men.

The leader spoke again, with a menacing gravel, “Of course, if you just give us what is ours, then we can all be on our way as soon as you like.”


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Thursday, May 24, 2018

“Fly By Night” - A Tale of Heroes - Scene 34: Granthurg

“Thurg!” a sharp voice hissed through the night on the wharf. “Thurg!” it sounded again, louder.

Granthurg was sitting at one of the tables on the wharf, studying scrolls by lanternlight. He looked up, then turned toward the voice.  “Rinkmorr?”

“Hush! Come over here! Leave the Lantern”

Granthurg stood and stepped out of the circle of light around the table. His face, now obscured in shadow was furrowed and confused. “Where are you? What are you--”

“Quiet, boy! This is critical.” Granthurg could barely make out the massive form and familiar face of Rinkmorr hiding behind some large covered crates on the wharf. Before he could speak, Rinkmorr interjected, “Who’s that down on the barge?”

“Passengers. I’ve been excited to tell you. I’ve booked passengers! They’ve paid half up front, like you always--”


“I thought I told you to get rid of the elf girl.”

“She’s paid her fare in full!” Granthurg was quite pleased with himself. “In gold! The others just booked on board, too. They’re all going west, up the Greater Wynne River. I told them we could get sailing really soon, as soon as you get new cargo!” He held up a small pouch and jingled it. Rinkmorr took it and hefted it before pocketing it.

“Yeah, well never mind that. West, huh? Well, west is good!”

“West is Best!” Rinkmorr rolled his eyes at Granthurg chanting the old Riverman’s adage. Going west usually meant going home.

“Thurg! Listen to me, and listen close.” He reached out and grabbed Granthurg’s shoulders and held him looking forward, into Rinkmorr’s worried eyes. “I need you to do something important. I need you to take the barge and float it tonight. Upriver, west will be perfect, now that I think of it. But go north. Drive it right away.” He paused, and looked behind him.

“But we have no cargo! We have few supplies!”

“That doesn’t matter. Just take it tonight.”

“Wait. Does that mean you won’t be on board?”

“You wanted a chance to be a riverman, now you can be! Take it all the way up to Umbramire port and wait for me there.”

Granthurg was shocked and confused. “What’s happening? What’s the rush? Are you in trouble?”

Rinkmorr’s silence confirmed this. “What did you do!”

“I owe some people some money, that’s all. Nothing you have to concern yourself about. It’s just that some people might come to collect by taking something I have, and I need it to be gone. That’s why you have to leave right away.”

“Did you lose the barge throwing lots?”

“That’s not your concern. But no. Now, get out of here!”  Rinkmorr was already moving away.

Granthurg followed him for a few steps “I don’t know how to drive the barge upriver! I don’t know the magic!”

“Get your girlfriend to figure it out! The oculus is in the stern. Now get out of here before they see me! Don’t let me down!”

“Rinkmorr!” But the elder giant had already slipped away in the darkness. Well, he’s got some nerve! What do I do now? Granthurg stood, trying to see across the wharf. Finally, he returned to his scrolls and rolled them into his carrying pouch.

And she’s not my girlfriend, either...


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Monday, May 21, 2018

“Lost and Found” - A Tale of Heroes - Scene 33: Karendle

By the time she was tired of looking for her quarry, the sun was hanging a bit low, tinting the buildings tops of the InnerWall with orange.

The night before, she had seen them escape the guard tower, and even managed to knock them to their knees with an ill-planned explosion of magical power from her oculus. That woke the soldiers on guard as well as the neighborhood. She tried to rush off after the two fugitives, but the soldiers saw her move and began to pursue her, instead. This was only made worse by the people who heard the bang and came running out of pubs and homes to see what was going on.

In the unfamiliar city, it hadn’t been easy for her to lose them. Fortunately, there were many roads and alleys for her to disappear into. She spent the night in fitful sleep under awnings and behind storage barrels, waking and moving frequently.

As the morning sun was starting to show a faint glow in the sky, she finally found a stable with a pile of straw and sank into exhausted slumber.

She awoke just before midday, and slid back out into the street. It was busy enough and she managed to blend her way along, still avoiding any contact with soldiers or constables.

After a meal in an inn, she had wondered what her next step was. She could keep searching for them, or try to find another wizard to capture. For now, she decided to resume her search. It was difficult at first to find the same guard tower, and, after following the direction of their flight into the city, it became clear that she had lost any real chance of finding them.

Still, she had spent the afternoon wandering the the streets of the InnerWall and finally found herself on the northern wharfs of the RiverFront.

By that time, it was getting to be early evening, and she sat down on a public bench, weary and needing a rest.

This is much harder than I thought. There are so many ways for someone to vanish. I’m quite hungry as well, but I need to be careful with my coin. She opened up her purse and reached in, shifting the oculi aside to find a few gold pieces remaining. I guess I’ll be OK. I just want to bring back a wizard. I want to make this happen!

As the sun began to lower, she stood and walked upriver only casually glancing around her. A fried fish at a pub here on the river would be pretty nice, right about now.

As she stepped toward a pub she walked past a couple of open air table of giants, river runners and barge steersmen, talking and sharing ale. While most were talking among themselves, a few were talking with others, non-giants. As she passed she could hear them talking about cargo rates and passenger fares. A lady seemed to be booking passage to the west.

She walked on, then paused. That woman’s voice. I’ve heard it before. Karendle turned to look back at the table. One of the giants, bulky, with a shaved head and a vest, was walking down the pier toward the barges. With him walked a man in white soldier’s livery, with a diminutive woman in a black cloak. In an instant, she recognized them. That's her! I can't believe my luck!

She quickly reached for her purse, and rushed back. Before she got to the table, she paused. Oh no. There are a lot of people here. I'm not making the same mistake twice!

She watched as they all boarded one of the barges. I'll just take my time and watch. Maybe tonight the situation will be better.

She backed away and found a small barrel to sit on, and waited.


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Monday, May 14, 2018

“Money Talks” - A Tale of Heroes - Scene 31: Thissraelle

Thissraelle walked beside Granthurg, looking at the ground. He was carrying a large load across his back, a couple of large sacks of grain tied together. She thought that would have been very difficult, but he seemed to be hefting it without straining. He was taking in the early afternoon of the city as he looked for the destination of the delivery.

Even though she had not met a Giant before, she saw a lot more of them on the Riverfront today. A lot of them seem to run the barges like Granthurg did. They mingled with the populace, mostly human, but with more than a few wood elves as well. Each was scurrying to get where they needed to be.

“Well, here we are!” he said and turned quickly to his left. He ducked his head low to push open the door of a building. From the looks of the sign, it was a baker’s shop. The smells outside confirmed this. It was a small stucco hut, braced with huge wooden beams in the corners, and across the roof. She could see behind it a few large chimneys where the ovens were.

Moments later, he came back out with a smile and two large loaves of crusty, brown bread. He offered one to her. “Freshly baked!”

She took it and tore off a piece to eat, and they started walking back toward the Riverfront and the barge. She was silent as she walked, wondering what her next move was to be. Suddenly having all the freedom also meant too many choices. It was a bit dizzying. There was one thought, however, that had kept coming back to her. Finally, she spoke.

“How could I get to Emberfire?”

Granturg stopped, surprised, then smiled, “Ah, she speaks!”

“Yes, I can, in fact, speak.” Thissraelle said. “Do your many maps say how to get there?”

They started walking again. “Emberfire is a city built into a mountainside some ways north of here. You could just get a horse and go through the Umbrawood Forest. It wouldn’t be easy, but that would be the shortest way.”

“Wouldn’t that be dangerous?”

Well, sure, Umbrawood is full of animals. Some are big and fierce, I suppose. But still, the elves travel to the city frequently, so I suppose you could take a ride in one of their caravans.”

Thissraelle didn’t like that option. “I think I’d be more afraid of the elves than the monsters in the woods!” That comment brought a sideways look from Granthurg.

She sighed. “The wood elves and the high elves don’t get along very well, I’m told. I’m not entirely sure why. They fought each other in some historic war, maybe. I don’t think they would take to kindly to helping me through their forest.”

Granthurg considered that. “Well, you could travel east around the forest, through the grasslands of the felician tribes.”

The thought of all that walking didn’t appeal to her, but she didn’t want to seem rude, either. She remained quiet.

“Or, you could sail west up the Lesser Wynne River to the towns on the north of the Umbramoor, and then hire a guide to take you along the mountains eastward to Emberfire.”

Her bread was done about the same time that they stepped onto the pier where the barge was docked. She hesitated, looking down at the pier. “What if I hired passage on your barge up the Wynne? Would you take me to Umbramoor?” After a breath she added, “I’m sorry I got your master mad at you. I don’t mean to be a burden. But, he did say that I could pay passage, didn’t he?”

“He did say that.” Granthurg helped her onto the barge. “But it’s pretty expensive. It can cost a couple of gold pieces to go all the way upriver.”

Thissraelle reached into a small pouch and pulled out three gold coins. “Well, then, this should about cover it, then!” She dropped them into Granthurg’s hand and stepped past him and took a seat on the steering platform. “When do we leave?”

“Well, we’ll want to pick up some cargo that will be going that way as well, so it might be another day or so.”

“No matter. I’m not in a hurry.” She smiled. “Now that we’re here, would you show me those maps again?”


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Thursday, May 3, 2018

“Wizards are Trouble” - A Tale of Heroes - Scene 28: Granthurg

The sun was shining on Granthurg’s face when his eyes opened. It took him a minute to adjust his sight. He saw the blanketed form of Thissraelle sleeping on the other side of the barge’s steering platform. There was a cool morning breeze blowing the smell of the early morning fish catch being cooked and sold off the wharf. The swirling air also carried the sounds of carts and people starting their day along the RiverFront.

He rolled over and sat up. He was surprised to see Rinkmorr down on the cargo deck, a few feet away. Once they were in a city, Rinkmorr usually spent his days at the inns and shops, finding more cargo, and an occasional passenger. Here, he was kneeling in front of a large open chest. It was wooden, reinforced with iron straps and corners, and Granthurg recognized this as the chest where Rinkmorr kept all of his personal belongings. Rinkmorr was looking into a smaller wooden box that he had resting on some blankets and folded shirts inside the larger chest.

Before Granthurg could see what was in the box, Rinkmorr closed it and tucked it deep underneath the clothing and bags in the Chest. Then, with a heft, he swung the chest lid closed and locked it with a key from his pocket.

Granthurg called out, “Good Morning!”

Rinkmorr jerked, startled by the greeting.

“Oh!” He hesitated, “You’re up!” He glanced at Granthurg and then back at the chest. He pushed it back into its place sternward on the cargo deck, then stood and walked toward the platform. As he stepped up, he gestured to Thissraelle’s still sleeping form.

“Look, what you do and who you’re with is your own business,” He whispered, “But be careful. She’s a wizard. A lot of people don’t like wizards. I like them less and less, the more I hear!”

“She’s fine! She’s just a lost elven girl.”

“Yeah? Well, I trust elves even less than I trust wizards.”

Granthurg thought about this, then smiled out of the corner of his mouth. “Wait. Aren’t you a wizard? You use magic to drive the barge upstream. You’ve used it to heal me, and many other times, too.”

“That’s different! I’m a merchant and a riverman who happens to know a few tricks. She’s a full wizard!” He paused and glanced back down at the chest, then gestured up at the city. “And don’t get smart with me, either. Remember they pay me, and then I pay you. And they’re not going to pay me to haul their goods if there’s a mage on the barge. Especially that one, after that clash on the quay yesterday!”

Granthurg just stared at his boss, wide-eyed and surprised.

“Don’t give me that look! Unless she’s a paying passenger, get her off the barge!” Rinkmorr turned and stepped off the platform. He strode toward the loading plank. “With any luck, I’ll have some good cargo by tomorrow and we can get back on the river! We’ve still got these few loads to take to PortsTowne as well.”

Granturg watched him stride up the pier and onto the quay.  That’s not like him to be so unfriendly! I wonder what got him so upset? We did really well with the loads this run, so it’s not about money, unless he lost it all throwing lots...

Granthurg shrugged and bent to fold up his blanket.


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Monday, April 30, 2018

“Night on the RiverFront, Part II” - A Tale of Heroes - Scene 27: Thissraelle

It was dark, being night, but lights of the street and the pubs up the wharf were moments of bright punctuation. It was noisy, too, and that was keeping Thissraelle awake. Her chambers had always been quiet. This was only the second night in her life she had ever slept anywhere else. That last time, only two nights ago, now seemed almost in another life.

“So,” Granthurg’s voice wafted over the deck, “You’re a wizard.”

She thought about that. Her father had taught her many things, but she had never thought of herself that way. “Yes, I guess I am.”

“How does it work?”

She took a minute unsure how to answer. “The powers are all around us. They always have been. Most people don’t know it, and don’t care. Some, like me, learn about them. We reach out and will that power to do things.

“But you said your will was gone.”

“Yeah, you can only do so much. It drains you. Then you have to rest and recharge. As you grow, your will and knowledge increases, and you can do more things.”

“It’s kind of like having a flask of ale, then, right? Once you’ve drunk it, you have to get more!”

She laughed at the idea. “Yeah, I guess so. And just like there are different drinks, there are different kinds of power. There’s Light, and, of course, Shadow. There’s the power of Nature and life, as well as the power of the Mind. One of my favorites is Dimensional magic, but that one’s tricky. Lastly, there’s Striking power, using lightning or fire. My father taught me to use Light, Mental, and Dimensional powers. Eventually, I want to learn them all.”  She paused, then whispered, “I’m really pretty new at this.”

Granthurg was quiet for a moment, “So, why doesn’t running the barge upriver drain all of Rinkmorr’s will?”

“I don’t know. Maybe he’s got a oculus, like the ones lighting up the front of the boat.”

Granthurg sat up and looked toward the lights at the bow. Then he lay back down. “How do those work?”

She immediately thought of her father. “The oculi creatori? When a wizard creates an oculus, he’ll infuse it with his own will. That power becomes a part of the gem permanently. Then, he can use it or draw from it.”

“Hmmm.  How do you make them?”

“I don’t know. I’ve never done it. You have to be really experienced. Plus you have to have some pretty pricey gems. My dad used to buy them from the dwarves up in the mountains.”

“Your dad is a wizard, too?”

She imagined her father finding out that she was gone. He would be very upset, and her Mother even more so. They must be frantic about now. She closed her eyes and tried not to think of them. “Yeah. He is.”


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Thursday, April 26, 2018

“Night on the RiverFront” - A Tale of Heroes - Scene 26: Granthurg

Granthurg held out his hand to Thisraelle and steadied her as she stepped onto the barge. The afternoon sun had done much to dry the deck of the rains, and most of the cargo had been offloaded and either delivered or sold. He walked back to the stern platform and lit a lantern to chase the fading twilight.

“You don’t use the oculi for light?” She asked as she stepped up onto the platform. “You have those large ones hanging up front.”

“I don’t know how.” He shrugged. “Rinkmorr does. He hasn’t taught me that yet.”

“He’s a bit rude, don’t you think? He was upset that you helped me! He didn’t even want to heal you!” She thought a minute. “And why doesn’t he buy you a room at the inn? That’s not right.”

Granthurg laughed. “Someone has to watch the barge!. Oh, he’s a bit rough, but he’s good to work for. He’s fair, and he pays me well.” His hand massaged the soreness in his shoulder, where the wound was. “The fact that he had to heal the same shoulder last night probably didn’t help his mood much, either.” Granthurg grunted as he turned a large chest on the deck to face him. He hefted it open.

“Here. It’s getting cold.” He handed her a blanket from inside. Then he flipped another blanket over his own shoulders. It was colorful, and large, but it barely covered his bulky shoulders.

By contrast, she was smothered in the one she was now wearing. “Well, I should have healed you, anyway, for helping me. I would have, but I was drained. My will is gone.”

He reached back into the chest and brought out some scrolls. He gently set these on the floor of the platform near where Thissraelle was sitting. Then, he sat down in front of them and began to unroll them.

“That’s something that Rinkmorr says a lot. I don’t get it. I don’t understand how magic and powers works.” One of the scrolls was a map of Twynne Rivers and the surrounding area. He reached up for the lantern, and set it next to the map scroll. He began to study it intently. She found herself drawn to it as well, leaning over it.

His finger traced the line of the Greater Wynne River westward, past the shanties of the OuterWall, and over the rolling farmland to the Umbrawood Forest.

He tapped the paper. “There. That’s about where we were attacked.”  He carried on, thinking out loud, “But there’s no settlements or even a lord’s manor nearby. It’s not too far from the forest... but...”

“What are you studying?”

“We were attacked by a couple of river pirates while travelling yesterday. I was trying to see if there was anything that might tell me where they came from. But I don’t see anything.”

He sat back, pondering, then looked at Thissraelle. She was staring at him, both confused and fascinated.

“What?” He asked.

“I’m sorry. I’ve never met a Giant, but I didn’t think they’d be so...” She stopped herself.

He finished for her. “So Studious? So... Smart?” She dropped her gaze.

“I’m very sorry. I really have a lot to learn.”

Granthurg laughed. “Don’t worry. I really am an odd one.”  He sat back. “As are you. I haven’t been travelling the Wynne for too long, but you’re the first high elf I’ve ever seen. You really looked out of place on the wharf. What brings you to Twynne Rivers?”

“Twynne Rivers is my home! I grew up here. I’m,” She paused and got quiet, “I’m trying to get away from here.”

A cold breeze blew through the silence between them. That got awkward fast! There’s a lot going on there that she’s not talking about.

He rolled up his scrolls and traded them for more blankets from the chest. “You really would be much more comfortable back at your inn. I can walk you back there.”

She hesitated. “I’m fine. If you don’t mind, I feel safer here.”

They each spread out blankets on the hard wood deck, and before long, the gentle rolling of the waves had them each fully relaxed and almost asleep.


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Monday, April 16, 2018

“A Fight to Remember” - A Tale of Heroes - Scene 23: Granthurg

The rains had finally ended, and they had arrived that afternoon in Twynne Rivers. As soon as they arrived and claimed a pier, Granthurg and Rinkmorr uncovered their cargo and began to offload it. It was heavy, laborious work, but Granthurg was accustomed to it. Once most of it had been loaded to the pier next to the barge, Granthurg began carrying it up to the quay, where the street ran along the river bank. There, Rinkmorr stood, and negotiated with the buyers and vendors as they passed.

As Granthurg was carrying a crate across his back, walking up the pier, his eye caught sight of a young girl on the wharf. She stood out, partly because she was dressed in a light-colored, finely-made cloak, which you don’t see too often on the RiverFront, but also because he couldn’t quite pin down her racial features. She looked elvish, but she was thinner, and her face was more angular than most elves he had seen here and in the forests. Her pointed ears stood out more. She walked with a step that was pleasant, almost haughty, and she was looking around as if she’d never seen a wharf or a waterfront before.

I know! She’s a high elf! He’d only seen drawings of them in his scrolls, but once he made the connection, the facial features made him certain.

He leaned forward and shifted his load across his back.

When he got to the quay, he dropped his load near Rinkmorr, and glanced around. He couldn’t see her. He shrugged it off and went back for another crate.

Back at the barge, he stretched his muscular shoulders and scanned the quay and the street again. She must’ve gone into a shop. I wonder what she was doing down here by the river. I’ve never seen a high elf here in Twynne Rivers, much less in this part of town.

His thoughts were interrupted by shouts from the street. He turned and looked and saw people scattering away from the girl, with her back to the river, staring down three full-grown human men. Oh, she’s in trouble!

Granthurg reached to grab his hammer, and jumped off the barge onto the pier. His leap rocked the barge, so his footing slipped him to one knee on the pier. He jumped up and ran with thundering feet up the pier.

Rinkmorr saw him coming with the hammer in his hand and determination on his face. “Now, stop, there, Granthurg! What are you doing?”

Granthurg swung past Rinkmorr and ran up the street. He saw one of the men lunge at the girl and grab her at the waist, pinning her arms to her side. Another one stepped forward with a dagger. “Get her pouch!” The man said.

Granthurg was on a full run at the moment, and had no time to slow down. He swung his hammer in front of him, but missed as the man dodged. Granthurg’s momentum, however, carried him right over the stunned man, who crumbled under the weight of the Giant.

Granturg rolled off of him, as one of the others leapt onto his shoulders and tried to stab at him. Granthurg blocked the man’s hands, then grabbed his cloak and used it to throw the man off of him, over his shoulder. He sat up, and looked for the girl. He saw her tangled in the assailant’s arms. Then he saw her fade and dissappear, and in a rush, reappear a few feet away, free from the man’s grasp.

Granturg felt a sharp pain in his shoulder.

Not again! He swung his hammer around him, turning his shoulders and knocking the attacker to the street. The man struggled to gain his footing on the wet cobblestone as Granthurg stood and brought the hammer down in an arc above his head. The thief's eyes grew large and he rolled to one side as the hammer smacked into the stone below where his head was. A loud clang resounded and sparks chipped off the rock.

Granthurg looked up and saw the girl thrust an open palm at the one near her. A ball of light lept from her hand and exploded in brightness on the man’s chest, sending him sprawling over the edge of the wharf and down into the murky water.

The other two thieves scrambled away.

Granthurg and the girl stood, staring at each other. She was defensive, not sure what to make of the Giant. Gradually, she eased and looked around her. The people on the street were looking at her with a mix of awe and fear. As she looked at them, they averted their own faces and scurried away. She turned her face to the street, as if she were suddenly very self-conscious.

Granthurg took a deep breath and smiled. “I’ve never met a high elf before.”

She looked up with her own smile. “And I’ve never met a giant!”



<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Monday, March 5, 2018

A Tale of Heroes - Scene 11: Granthurg

Rinkmorr lit a lantern and hung it up under the tarp. Its glow spread all over the steering platform, showing the rain dripping off the shelter and the darkness around them.

Granthurg was standing at the edge of the platform, looking out over the river past the barge. Since the two pirates had been defeated, he had been scanning the slowly growing morning glow on the horizon looking for more. There had been none. The bleeding in his shoulder had stopped, but not the pain.

“Ok, let me look a that wound.” Rinkmorr said, pulling a box up, and gesturing to Granthurg to sit. Granthurg turned and obeyed. Once he was seated, he pulled back his shirt from his shoulder.

Rinkmorr looked. “That’s a deep hit.”

“Yeah,” Granthurg smiled, “It really wasn’t very knife of him to do that.”

The older giant narrowed his eyes and nudged the wounded shoulder, turning the smile to a wince. “Did that hurt?”

“No.” Granthurg could see that Rinkmorr didn’t believe him. “Well, not much anyway.”

“This river’s getting more and more dangerous. There was a time when I didn’t have to hire extra muscle.” He leaned over and felt the wound. Granthurg winced again.

Rinkmorr stood, closed his eyes, and breathed deep, focusing his concentration. Granthurg saw a brief grimace on his face, as if he was feeling the pain, too. Then, he felt the energy of life swelled up in them both, drawn from the waters, the land, and the trees. Granthurg also took a breath, almost involuntarily, and held it in, savoring the feeling as the hurting faded.

Then the sensations also drained from him, back into the river, and he let out the breath. His shoulder was healed. As the two giants opened their eyes, Rinkmorr offered his hand, then pulled Granthurg up.

He smiled. “Someday, you’ll have to teach me how to do that.” Then, he stepped to the steering rudder at the stern of the platform.

Rinkmorr lay back down on the blankets padding the deck. “It’ll be dawn soon, and then we’ll be in Twynne Rivers. I’m gonna get some sleep.”

It wasn’t long before the rain on the tarp was punctuated by his snoring. Granthurg adjusted his shirt and watched out over the barge across the night.


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Monday, February 12, 2018

A Tale of Heroes - Scene 5: Granthurg


The barge deck heaved up and down, and the rain made it slippery and hard to stand steady. The forward pirate grabbed the railing, trying to hold his balance. Granthurg punched the downed man under him, hitting him twice. The barge stabilized a bit, as did the pirate, and Granthurg lifted up to see the him lunge. A sharp, cold pain stabbed into the giant’s shoulder and he lost his balance, falling backward. He smashed onto the deck and the cargo crates, and struggled against the assault, knocking bags and barrels loose.

He looked up into the angry determined face of the assailant as he pulled back on his sword and raised it for a second strike. Even though the man was smaller, he was positioned so as to make it difficult for Granthurg to move. He lifted his arms to shield himself, in spite of the pain.

At that moment, a deep splash of slimy river water rushed over him, down his throat, in his nose, and washed him further down the length of the barge. He rolled over as the water flowed past him, and coughed and gagged, gasping for breath. Finally, as his lungs and his head cleared, he knelt and looked up. Down the walkway, he saw Rinkmorr standing with his hands still forming the follow-through of a watershaping spell. The rest of the riverwater flowed off the barge, and Granthurg saw that the two pirates had been washed off with it.

Suddenly the awareness of the pain in his shoulder returned. He winced as he stood. The clean rain was gradually rinsing off the muddy river water, as well as the blood flowing from his wound. He grabbed the railing for balance, and raised his gaze to his friend.

“I could have handled them.”

“Yeah. Of course.” His boss smiled, with more than a hint of sarcasm. “I’ll bet you could’ve.”

<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Sunday, February 11, 2018

The Land of Wynne

The Land of Wynne is the world where we first began our playtesting sessions. It's one of our group's favorite worlds and we have returned to it many times with different parties and different goals.  Now, it's the setting of the fiction portion of the blog, A Tale of Heroes. Here we include a map of the land, along with a little bit of background into each race and the place they inhabit.




Humans

We'll begin at the bottom of the map, in the south, with the humans.

The humans in Wynne are physically like those in our world. An adult male would be about 6 feet tall, a female a little shorter.

Where other populations in the world may have a reputation of one kind or another (magic, or mining), the humans are best known for their practicality and adaptability. Even though some humans might have personal or family resentments toward another race or people, for the most part they will trade with, work with, or fight with anyone. As a result, the two largest human cities (Twynne Rivers and Portstown) are an eclectic mix of peoples. It's common to see elves, dwarves, giants, and even pixies buying and selling in the markets right alongside of the more populous humans.

Portstown is along the southern coast, and is the main point where trade happens with human (and non-human) lands beyond Wynne. The city is cut into parts by the Wynne River, which is used to carry freight and travelers north. The giants dominate this service, using nature powers to ply the barges up and down river all the way west to their mountain home and back.

Portstown is a bustling, active city of medium size. Because of the active trade, many go there looking for work or adventure.

Northwest, up the river stream, is the city of Twynne Rivers. It carries that name because it rests in the fork of the Wynne (which flows from the west, from the mountains of the giants) and the Lesser Wynne (which flows from the Umbramoor Swamps in the northwest).

Because it's such a central hub for travel and commerce, it's a large and metropolitan city. Even though the people are predominantly human, there are people of almost all races here. Governed by a feudal king, there are wealthy courtiers and ministers, rich merchants, working-class craftsmen and artisans, as well as poverty-stricken beggars. Soldiers and constables try to keep order, but crime is rampant, especially in certain neighborhoods.

Human society (in both cities, and even in many small villages) is divided by guilds, factions, or churches. All three are organizations with varying goals and beliefs, all vying for status and control. Guilds are usually made up of people with a common bond, like a trade, a location, or an agreement for mutual protection. For example, there is a freighter's guild, a smithy's guild, etc. Each guild will have a pub or some kind of guild house.

A church is another kind of organization that operates in the cities and villages. They're a lot like guilds and factions, but they act more in the spiritual and religious areas of life. Churches can also vie for political power.

Outside the cities, the lands are held by the feudal lords and gentry. Villages and towns dot the lands surrounding the manors and castles of these lords. The lords will often be in allegiance to one of the factions as well as the king.

The Pixies\Fairies

The homeland of these mystical folk lies in the islands to the southeast of PortsTown. There is a lot of variety among them. They can range anywhere from 1 to 3 feet high. The shorter ones will often be winged.

Many humans say to "never trust a pixie". This is not so much because they believe the pixies to be dishonest, but more because the humans and the pixies have a history of antagonizing each other, while at the same time, trading and interacting with each other. Add to that the pixie’s cultural tendency to change their mind at a moment's notice, compared with the human leaders’ need for order, and there are frequent conflicts.

They are often fluent users of all kinds of powers.

The Wood Elves

Immediately to the north of the Twynne Rivers countryside, you'll find the Umbrawood Forest. This is the home to the wood elves.

A typical adult wood elf is about 4 to 5 feet high and quite muscular. Although there are a few larger settlements in the forest (most notably Umbrawood City), they tend to live in small family-based clans in tree-top villages throughout the forest. They have developed their own ways of agriculture, harvesting fruits and fungi from the trees and herding venison.

They tend to be a very magical group, favoring nature powers. They often use these powers to shape their villages, which are more like interconnected levels of tree houses. Even the sprawling Umbrawood City is made from the living trees of the forest.

There is a wood elf high council in Umbrawood City, headed by a King, but the outlying clans and villages really only follow them if all of the forest is in danger. If that happens, they are quick to form up an army and rally to fight.

The wood elves trade frequently in Twynne Rivers. As a result, the concept of the guilds and factions has begun to take hold in their city, much to the frustration of the current ruling class.

They dislike the High Elves, whom they consider to be elitist and arrogant. They have almost no contact with the Dwarves or the Felisians to the east.

The Arachins (Spider-folk)

Umbrawood Forest is home to many strange creatures. One of these is the race of the Arachins, or the Spider-Folk. In the distant past, they were the dominant life in the forest, but have since been slowly crowded out by the wood elves. In appearance they look like larger versions of common jumping spiders. From the ground to the top their heads, they stand 3 to 4 feet high, and can have a leg-span of as much as 6 feet.

Little is known about them. Because they can't form the sounds of humanoid speech, they don't interact with bipedal races. They are brilliantly intelligent, however. They have their own society with its own hierarchy, even though they mostly live solitary lives, living off small animals of the forest.

Most humans fear them, but, in reality, they are reasonable creatures, some good, others bad.

The Khelnar

In the Umbramire swamp, to the west of the forest, many dark creatures live. This includes a race of intelligent lizard-like people known as the Khelnar.

They spawn in the murky depths of the swamp, going through a tadpole-like process of metamorphosis into an adult.

The Giants

Further to the west of Twynne Rivers, the forest, and the swamp, at the end of the Wynne River is the mountain range home of the Giants.

These are tall, strong, and stocky humanoids, who stand anywhere from 7 to 12 feet high. They are not known for their speed or dexterity. Many of them, however, have made a study of nature powers, particularly stone and water. With the skill in water powers, they have made a trade shipping things and people up and down the rivers of Wynne.

They tend to dislike human society and pay little interest to the manipulations of the guilds, factions, and churches of the big cities.

The Western Dwarves

The dwarves are short, yet strong. They typically stand 3 to 4 feet high, yet could easily defeat many humans in tests of strength or endurance.

They live in cities dug into the sides of mountains, as an extension of their mining. They are skilled artificers, and their armor and weapons are prized throughout Wynne. They trade freely with the humans and other races in Twynne Rivers, using the giant barges as transport. They rarely put their efforts or attentions to learning to use powers.

The High Elves

The high elves are similar in height and appearance to the wood elves except they are thinner, with paler skin and more delicate features. They live in the mountains to the north of the forest, primarily in a city built onto the side of a semi-active volcano named Emberfire.

The High Elves claim that they are the race from which all other elves have descended (there are tales of desert dwellers as well as sea elves and even winged cloud elves). This leads them to a certain elitism, even racism, believing that they are superior to the other races. At times in the history of Wynne they have dominated or even ruled the land. For now, they are isolated on their mountaintop, believing all others are beneath them.

They are powerful mages, studying and mastering all kinds of powers. Their armies are fierce, being reinforced with striking powers and driven by pride. In spite of their arrogance and isolation, they have a vast intelligence and communications network throughout Wynne using crystal artifacts (Oculi Creator) infused with blue mental powers.

The Eastern Dwarves

The eastern Dwarves live in a vast intermountain complex\city in the mountains on the eastern edge of Wynne. Physically, they look like their western counterparts, but they have also chosen to isolate themselves from interaction with the rest of the world. They will sell precious and practical metals, as well as gems, but this is done by the rare caravan to Twynne Rivers. Foreign merchants are never allowed into their city.

The Felisians

The Felisians are a tribal and nomadic race of cat-like people who inhabit the plains in between the Umbrawood Forest and the Dwarven mountains. When standing on their two back legs, they are as tall as a human, at about 6 feet. The males are maned and muscular. They all have retractable claws with opposable thumbs.

Their traditional blade weapon, called the claw, is a metal grip that also attaches to the wrist, with one or two long blades extending like short or long swords out over the back of the hand.

They are both fierce fighters and noble friends, but no other race has made any effort to contact them or trade with them, perhaps because they think the cats are "wild" or "uncivilized".

The Dragons

Dragons once ruled all of Wynne, in fact most of the world. They are now few. When not killed outright, they live hundreds of years, growing to lengths of up to 40 feet or more. Dragons are almost always winged, and have the ability to breathe or spit some kind of horrible destruction from their mouths (like fire, acid, frost, etc...). Many of the older dragons are also powerful mages of varying types.

Dragons live reclusively, in mountains, deep swamps or forests, or sometimes in abandoned castle ruins.

In recent generations, there have been more stories of encounters with younger dragons. Some of the older historians and loremasters speculate that more dragons are hatching, and could be preparing for a return to power.


Thursday, February 8, 2018

A Tale of Heroes - Scene 4: Granthurg


Granthurg stepped forward, to the edge of the platform, and squinted out into the dark rain. The oculus lamps shone, but revealed nothing but river and more rain.

What were those lights? They looked like they were gleaming from the shore...  He ducked under the edge of the tarp and hopped off the platform. Instantly, he felt the chill of the rain falling on his face and bald head, and running onto his shoulders, soaking his shirt. He hefted his hammer and strode toward the bow of the boat. Maybe he could see better from there.

As he took the last steps to the bow, to stand next to the oculi, he strained to see beyond their glow. All he could hear was the torrential rain falling around him, on him.

He shrugged and shook off the wet as much as he could and turned around, to return to the steering at the stern. Along the side of the barge, halfway back, he saw two men climbing over the railing from a small boat.  One jumped onto the walkway between the railing and the tarped cargo and drew a shortsword. He shouted and rushed toward Granthurg.

The giant’s instinct was to defend himself, so he hefted the handle of his hammer between his two hands and used it to block the initial slashes of the sword. His attacker was significantly shorter than Granthurg, by at least a head and a half, and wearing a dark cloak. Behind him, another one stood, in an attacking posture, but unable to reach around past his cohort.

Granthurg continued blocking, and began pressing forward. He shifted his left hand, near the head of the hammer, then, after a block, lunged forward and used his leverage to swing the massive hammer in a side sweeping counter-attack. The boarder saw it coming and jumped back, but lost his footing on the rain-soaked deck and fell back.

As he rolled over and struggled to stand, Granthurg raised the hammer up above his shoulder and swung down, narrowly missing the wriggling man’s legs and cracking the planks of the deck.

Both men scrambled toward the stern, slipping on the wood.

Granthurg suddenly realized his friend and boss was there, sleeping.  “RINKMORR!” he shouted, hoping he could wake him before the river pirates got to him. He lunged forward, taking huge strides, and threw himself at the men. His hammer clattered to the deck as he wrapped his bulky arms around the nearest man’s torso. They collapsed with a crash, and the impact of Granthurg’s huge body swayed the boat back and forth.

“RINKMORR!” He called again, “GET UP! GET UP!”

<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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Thursday, February 1, 2018

A Tale of Heroes - Scene 2: Granthurg

Here is the second scene in the ongoing tale of heroes...

<<<>>>

The early part of the spring had brought average rainfall. It might have even been a little dry this year. So, two days of steady rain, while not strange, was still a little unexpected. It had raised the Wynne River up a bit past its normal levels. Not yet high enough to flood, but high enough to make the waters flow more swiftly. Granthurg thought about this as he took the night turn steering the long barge toward Twynne Rivers. The Wynne was fairly deep and wide in the eastern parts, so there wasn’t much worry of rapids or difficulty in maneuvering. Since they were on a downriver run, their two-man crew didn’t even have to use nature powers to drive the barges, like they typically did when going upstream.

He was easily nine feet tall, with thick, muscular shoulders and a bit of a belly, all well hidden under a heavy shirt. He stood on a raised platform on the stern of the barge, with a tight tarp stretched above his head to drip off the rain. It didn’t give him a lot of headroom. The loads they were transporting were stacked and tied down on the barge deck before him, also covered.

Granthurg was one of the many giants that worked the river between his home in the western mountains and the cities of Twynne Rivers and PortsTown. They drove barges, some long, others smaller, up and down, making trade with the villages along the way. The barge he drove was not the largest he’d ever seen, but he was happy to be on the crew.

At his left was another giant, asleep under a blanket. This was the barge owner and captain, Rinkmorr. He was larger, older, and more experienced that Granthurg, and had the natural powers over water necessary to drive the loaded barge, against the current, back up to their home at the foot of the mountains. Granthurg hadn’t learned those skills, yet. He was there to load, unload, and defend. Sometimes, when they went downstream, he was allowed to steer, as he was doing.

Even at night, there wasn’t much to steering. He pretty much just had to keep the barge from running aground on the banks. There were two stones mounted on the front of the barge, magically shining light onto the waters before him, and allowing him to see if he got too close. These were the so-called oculi creatori - “the eyes of the Creator”, gems that had been purified and enchanted by the Twynne Rivers wizard’s guild. Most of the barges had them, even though they were expensive to acquire.

He squinted as he looked out over the dark, past the barge, past the light of the oculi, and into the rain. He thought he saw a glimmer of light up ahead along the river.

That’s odd. We’re not supposed to get to Twynne Rivers until later tomorrow. He looked closer, and I don’t remember a village on the way. 

He looked again. He definitely saw them, off to the right. They weren’t in the configuration of a barge’s oculi, and anything that far off to the side would have to be way too close to the banks, if not actually on the shore.

He looked on the floor behind him and saw his hammer. It was sitting there on the deck, as he had left it, ready for him to grab and swing if it was necessary. It was large, a two-handed weapon, and well-crafted. Its steel was ornately shaped, but hard and sturdy in combat.

He looked forward again. The lights were gone.

That’s not good. His eyes scanned the dark ahead of him, hoping he would find the lights. That’s not good at all.  With one hand still gripping the rudder, he reached for the hammer.

He would be ready.

<<<>>>


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