Showing posts with label High elf. Show all posts
Showing posts with label High elf. Show all posts

Thursday, August 16, 2018

“Brother, Sister, Friends” - A Tale of Heroes - Scene 52: Granthurg

Granthurg pushed on the large wooden door. It gave way easily, though not without a sound. As it creaked, he stepped inside and looked at the cathedral hall before him. Immediately the vaulted ceiling and the arches supporting it surrounded him with a sense of smallness. The hall itself wasn’t so much big as its openness and vastness made him feel small. The colored lights of the morning streaming in through the windows covered the benches in warmth, but left the upper lofts shrouded in shadow and smoke from candles, incense, and hearthfires.

There was a peace, a calm about this place that he found oddly familiar, and, as he looked across the room, made him smile. Churches had always made him feel a bit uneasy, like he was unworthy of being there. But today, it reminded him of an easy summer night on the river, and it filled him with relaxation. He felt an urge to kneel, but he didn’t know where, so he simply stood, awkwardly, in silence, as Thissraelle moved out from behind him.

She stepped forward, interrupting his reverie, toward a man who had been walking up the aisle toward them. Granthurg had been so enraptured by the building that he had ignored the man entirely.  He was a human, but a bit short, and plump. He wore the robes of a monk, not a priest. His hair was cropped short, and his beard was trimmed. He bowed as he approached.

“Welcome! Welcome! A fair day to you both!” Thissraelle extended her hand in greeting. He took it, then surprised her by drawing her into an enthusiastic hug. He set her back down and reached up to Granthurg, who backed away slightly. I don’t know about this...

“Oh, come here!” The brother gently chided, and moved closer to Granthurg, reaching up to embrace the giant. He hesitated, then found himself relaxing. He received and returned the hug. After a couple of gentle pats on the back, the old friar released him and stepped back. “I’m so glad to see you both! Come! Come up here and sit down!”

Granthurg found himself chuckling at his odd and overly friendly style, and followed him toward the altar before the pews. Thissraelle followed.

“I’m Brother Mathazar. We don’t get many visitors,” He gestured to the benches, then sat himself on the edge of the altar’s dias, “Especially mid-day, and mid-week.”

Thissraelle sat on the most forward bench, and Granthurg eased himself down next to her. The bench groaned under his weight, but held.

“What brings you here, today,” Brother Mathazar said, “Confession? Worship service? Marriage?”

Thissraelle coughed, startled. “We’re here because we need your help. One of our traveling companions is looking for some missing children. We believe they might have been brought through this town.”

The sudden silence in the thick air was palpable. Brother Mathazar looked closely at each of them. “That would mean you’re not from around here. That would mean you don’t know about Dirae, do you?”

Granthurg’s eyes narrowed. “I’ve been through here before. I work the river. Mostly the Lesser Wynne, though.”

“When was the last time you came by here?”

Granthurg thought about this. How long ago was it? I was working the Portstown runs last year, and I wintered at home in the mountains.  “Perhaps, two, maybe three summers ago...”

“About a year ago, Dirae became a dark market hub. One of the darkest kind. There, they buy and sell the saddest of wares.” He got very quiet. “They’re slavers!”

He saw their reactions, and continued, “They’ll sell anyone, from anywhere! Even children! They have no shame! And they’re ruthless and bloody. They’ll kill anyone that gets in the way.”

Thissraelle ventured, “Is that why we see no children begging in the streets here?”

“Yes!” the brother whispered, “Good parents won’t let their kids out of their sight, and kids without get snatched up and sold! We had to move our orphanage to the abbey in the forest to keep them safe! The people have gone crazy, here. Every once in a while, there’s a big fight in the streets as rival guilds fight for control. Outside of the waterfront, people just work their farms and stay inside. They don’t come to church any more. Most of them are too afraid.”

Granthurg saw Thissraelle’s head droop. His large hand rested on her narrow shoulder. She looked up and said, “When will I stop being amazed by the horrors I see?”

“Oh, my dear sister,” sighed Brother Mathazar, “My dear, dear sister...”


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Thursday, June 14, 2018

“How Did You Do That?” - A Tale of Heroes - Scene 40: Karendle

For a moment, everyone on the barge just looked at each other. No one seemed to know who anyone else was, or why they were there. All except the giant, who was frantically looking around trying see where the elf girl had gone.  The shadow wizard girl and her friend were pretty badly beaten up, and looked like they didn’t know who they were fighting, or why. Their attackers were looking at the fire wizard in the middle of the boat like he was some sort of avenging angel, and he wasn’t there to rescue them. Suddenly something clicked in Karendle’s mind.

They’re from the Wizard’s Guild! But that revelation brought more questions. What are they doing here? And why do they want the girl?

She reached into her pouch as she scrambled to her feet. Well, I don’t care! I’m here to catch wizards, and I hate the Wizard’s Guild, so that’s all the understanding I need!

She pulled out the entrapment oculus, and pointed it at the mage in the middle of the barge, shouting, “I’m taking you down, wizard!” Surprised faces turned to look at her as the oculus glowed. A silvery light enveloped the man, drawing him toward the oculus. The light surrounded him, then shrunk around him, shrunk with him, and finally sucked him into the glowing stone.

Karendle looked at the grey gem in her hand and mused, “Amazing! It worked!”

The silent confusion was shattered by the giant’s grunts of rage as he rushed at the man who had attacked him, swinging his hammer before him. “Get! OFF! My! BOAT!” He landed a solid hit, smashing the man into the railing, which broke and sent him tumbling into the river.

The one in the white tunic rolled from his prone position on the deck to grab his sword and slash the legs of the man who had been beating him. He screamed and fell to the deck, where he was kicked off the other side of the barge. He then crawled over to the shadow mage, and helped her sit up. They, Karendle, and the giant looked from one to the other, in awkward and confused silence.

That silence, moments later, was broken by a crackling sound from the bow of the boat. As everyone looked, reality again distorted and swirled, finally spitting the elf girl, screaming, out onto the deck, sprawled across a few of the cargo crates.

“Thissraelle!” The giant ran to her and lifted her up.

“Thanks!” She shivered, clinging to his warmth, “Can I get a blanket?”

As they made their way to the steering platform, the soldier in white asked her, “What happened to the one who had you trapped?”

She smiled, “I left him in The Vast.” Karendle didn’t understand, and obviously neither did anyone else. “I’ll explain later.”

The giant wrapped Thissraelle in a blanket, then handed blankets to the others before climbing onto the platform and steering the barge out over the dark river. As she wrapped herself up in the blanket’s soft comfort, the giant sighed, then muttered, “West. West is Best.”


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Monday, June 11, 2018

“Who is Who?” - A Tale of Heroes - Scene 39: Karendle

Noises from the barge jolted Karendle awake. She lifted her head up from the table on the wharf where she was sitting. She had been watching the giant and the barge diligently, but had drifted off to sleep at some point in the early night. She stood up and looked down the pier, and saw three strange men on the barge fighting with the giant and the others. Hey, who is this? She saw one of them jump at the dark-cloaked wizard girl. They’re after my quarry! I’ve got to stop this!

With a leap, Karendle took off running down the pier. Her sleepy grogginess and the swaying of the pier made it a bit difficult for her to maintain her balance. As she got to the barge, she was about to jump on board, but was surprised to see it suddenly lurch in the water, smashing into another nearby barge.

She regained her balance, took a step back, and threw herself over the widening gap of water, landing hard on the foredeck.

She scrambled to her feet, and looked aft over the cargo crates. There’s the giant, fighting one of the men, and there’s another that looks like he’s tangled up in darkness. That’s got to be the doing of the girl I’m after! But where is she? I can’t see over all this cargo!

She jumped up and clambered to the top of the pile of crates. From there, she could see much better. I’d better get my oculi ready this time! She grabbed here pouch, then looked out over the scene. The wizard girl was lying on her back, and she didn’t look good. Next two her two men were wrestling, and beyond them, the man who had been wrapped in darkness was freed and jumping to his feet. He seemed to be rushing to get to the stern where a young elven girl was sitting in lanternlight.

A sudden loud whoop of laughter from above caught everyone’s attention. Seemingly out of the dark sky, into the wash of the light of the lanterns and oculi, a young man, or maybe an elf, floated quickly down onto the deck in front of the platform. He spun toward the man rushing aft and shouted, “Oh, no, you don’t! She’s mine!”

He pointed at the man and a hot pulse of fire shot from his hand, hitting the attacker squarely on the chest, bursting brightly and loudly, and blowing him up and off the barge. He splashed hard into the Wynne. The Elf girl screamed.

Karendle dropped to the crates, trying to hide. My Holy Lights! Another Wizard! This IS my lucky day! She looked again. There was something familiar about the pattern of his red and blue shirt that she had seen before. Not the colors, but maybe the patterns or the markings?

A sudden wave hit the barge, and hit it hard. It flipped everyone off their feet, and off the deck. As Karendle landed in the now loose pile of crates, she scurried to regain her balance.

The Elf screamed again, and yelled something Karendle didn’t understand. When she could see again, the barge was stable in the water, but everyone was climbing back to their feet. All except the girl, who was being held tight by yet another young man, this one definitely human, and wearing clothing similar to the other wizard. He gripped her tightly around her waist, his sleeves and arms glowing white with bright light.

“Hold still!” He yelled at her, “We’re just taking you home!”

She shouted and kicked at him, to no avail. Then she stopped, and seemed to focus her mind. There was a sizzling, crackling sound, and in an instant they were gone. It was as if reality itself swallowed them both and gulped them down.

“THISSRAELLE!” a deeper voice screamed. The giant lumbered to where she had been on the platform and fell to the deck.



<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Thursday, June 7, 2018

“What is Going On?” - A Tale of Heroes - Scene 38: DeFrantis

“This doesn’t look good,” DeFrantis said, scowling at the men at the bow of the barge.

Antonerri turned. Three men had just stepped off the pier onto the barge. The way the Giant had stepped back defensively was telling. They weren’t too far away, so DeFrantis and Antonerri could hear the conversation easily in the otherwise quiet night.

“What is it you’re looking for?”

“Oh, don’t play like you don’t already know!” One of the men jumped up on some cargo boxes and began to move across them, toward the stern, toward DeFrantis. He was looking closely at each crate as he crawled over it. The other two reached into their cloaks and drew out short swords.

“Oh this is definitely not good.” She whispered. She saw Antonerri grip his own stolen sword more tightly, keeping it hidden from the view of the assailants. “What have we gotten ourselves into?” I don’t know who’s good or bad, here. Granthurg’s been very kind and gave us a good price on our passage, but he looks to be tangled up in some real problems!

The apparent leader jabbed his sword at Granthurg, who jumped back. “Hey, easy, there...”

“Just tell me where it is, and nobody has to get hurt!” He jerked his head a bit, signaling his companion. The other man ran around the boxes to the other side of the barge, heading toward the stern.

The giant staggered backward, calling out, “Thissraelle! Get the barge moving!” He was trying to get to her without losing sight of the one threatening him. The man followed, holding the sword steady before him.

What to do? She glanced with worry at Antonerri. He was watching the drama unfold intently. As the two went past him, he spun and lunged at the human, knocking him off his feet into the railing. The two of them tumbled to the deck. The giant and DeFrantis both looked on for a moment, surprised by the attack.

“GRANTHURG!” A high voice called out. They both turned to see a huge double-handed warhammer floating quickly through the air. He reached up and grabbed it, then reset himself for the battle.

DeFrantis saw the other man moving past the corner of her eye. He was almost to the steering platform where Thissraelle was standing, arms still raised to guide the hammer. DeFrantis quickly reached into her own will. She drew the shadows from around the crates and the pier upward, into the air, twisting around the man, binding him fast in darkness.  Thissraelle looked at her in surprise, then smiled quickly, and jumped back to her task on the platform.

Just as quickly, DeFrantis was knocked to the deck as another assailant landed on her from behind. She wriggled and struggled beneath him, feeling a sharp cutting pain in her arm. As she twisted, she found her face pressed to the floor as fingers twisted into her hair and pulled her head back. She saw the brief flash of lantern light reflected off a bloody dagger in front of her face.

I’m going to die!

Another heavy weight hit her and the man on her back, slamming them both flat, and knocking her breath out and smacking her head onto the deck. In another instant, the others rolled off her back and she could breathe again. She looked and saw Antonerri wrestling her attacker to the deck. Who had the advantage was not at all clear, though.

She tried to lift herself up, but one hand slipped on something wet and warm. She looked at it and saw blood. It hurt, too, higher up toward the shoulder, and it felt weak. Is that my blood? She managed to lift herself up with her other arm. She could hear the clang of the sword on the hammer to her left. To her right, Antonerri was on his back trying to fend off fist blows being thrown to his face.

The barge lurched in the water and, with a loud crunch, banged against another barge berthed beside it. The impact flipped her over onto her back. It lurched again, as it began to move away from the pier.

She felt dizzy, and that made it hard to get up. She could feel her will slipping away, releasing the shadows holding the third man. She tried to maintain their strength, but finally had to let them dissipate. .

What did we get ourselves into?


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Monday, June 4, 2018

“Find the Girl” - A Tale of Heroes - Scene 37: Eddiwarth

Faloren was older, and his gait was deliberate, but the two young men had to both hustle to catch up. Eddiwarth was the first to speak up as well.

“So, what’s this quest? What’s so important?” His mind raced with scenes of battling dragons and seizing treasures. “Oh, I know! The wood elves are mustering for war, and the GuildMaster wants us to deliver an urgent diplomatic message to them! No! Wait - an ancient relic has been discovered, and we’re to go and retrieve it!”

Faloren stopped and faced them. “You impudent twits really have no idea what’s going on, do you? Personally, I wouldn’t trust you with any task more difficult than fetching me an ale, and you still wouldn't get that right!” He resumed walking.

“The GuildMaster’s daughter, Thissraelle, is missing. You’ve seen her many times here in the Guild Hall, I’m sure. The GuildMistress is beside herself with fear and worry. The Master is more calm, but is upset, nonetheless. We don’t know if she was taken or if she just left on her own. For some reason, he wants someone from your class to go and retrieve her. Something about not being able to spare more experienced members, and it being a ‘good learning opportunity’ for you.” The old teacher waved his fingers in the air to emphasize the quote.

Eddiwarth’s classmate spoke. “How long has she been missing?”

“It was discovered yesterday morning, when she didn’t arrive for breakfast with her family.” He stopped in front of a door, and willed it to move. It slowly swung open and a breeze of the evening air wafted into the hallway as he stepped into the main guild courtyard, where he stopped. He could have opened the door with his hands, and that would have also been easier, in many ways, but he liked using his powers in front of the novices. It helped show them who was in charge.

Eddiwarth didn’t notice. He started straight for the main gate out of the guild hall and into the city. His colleague chased after him. “Hey, wait! There are more questions!”

Eddiwarth turned around, with a look of exasperation. “Go on...”

“Well, where was she in the guild hall last? Where might she have gone? Do we have any ideas who might have taken her?”

Faloren said, “She has been seen in the InnerWall, near the RiverFront.”

“Seen? By who?”

Faloren thought to himself, debating. Finally, he decided to say. “The Guild has oculi hidden to see visions from all over Twynne Rivers.” He enjoyed the look of surprise on the novices faces. He walked past them toward the gate. “Really, you think they’re the Eyes of the Creator, but a lot of them are also the eyes of the Guild.”

He paused and signaled to the guards to open the gate. He handed a small jingling pouch to the two novices, and said, “Find her. Bring her back quickly. Then you can return to your studies.” He gestured to the gate. “If you’re still alive, that is.”

“Go.” He added, as they hesitated. “Now!”


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Thursday, May 31, 2018

“A Quest!” - A Tale of Heroes - Scene 36: Eddiwarth

There were about two dozen novices having their evening meal together at the tables in the Wizard’s Guild school hall. They were talking and laughing, creating a low level of noise that filled the air like the thin smoke from the hearthfires burning in the center of the room. The fading afternoon light still shone through the ornate windows, but oculi mounted around the room provided most of the light. Occasionally, one of the students would get up from the table, cross to the fire and refill his bowl from the stew brewing there.

Eddiwarth was one of the louder ones, laughing and shouting with his classmates. He had only been at the guild for about a month, and had quickly tried to fit in. While his constant pranking and joking had rubbed many the wrong way, there were a few that enjoyed watching him embarrass other students and then take the fall for it. As a result, he didn’t have many friends, but there were some who were willing to associate with him, more out of a desire for entertainment, than real friendship.

He was a half-elf, born and raised in Twynne Rivers, the son of a high-elf merchant and his human mother. His father’s marriage meant they were disallowed in the city’s high-elven community, and his impulsive nature meant he never was able to focus long enough to learn a trade. The only thing he was any good at was a few bits of magic. So, as he came of age, his father managed to convince some others to use some connections and he was reluctantly accepted into the guild.

He didn’t notice when the Class Master Faloren came into the room. Quickly, the talking hushed as the lanky Master slid between the tables to stand by the fire. He turned to face the class as it all got quiet.

Just in time to hear Eddiwarth shout, “...So he said, ‘OK, but this time YOU put the dress on the monkey!” It took a moment after delivering the punchline for Eddiwarth to notice that he was the only one laughing at the joke. He quickly sat down, while others rolled their eyes and snickered.

Decorum restored, for the moment, Faloren spoke.

“Our great GuildMaster has sent me here tonight with a command. A rather odd command, I believe, but I will fulfill it, nonetheless. He wishes me to recruit a few volunteers for a quest of great importance.” Here he paused, as if it drew great pains for him to proceed. “I’m not at all clear as to why he would want to recruit for so important a task from such a pathetic collection of rabble as you all. It is beyond my capacity for understanding. And my understanding is truly vast.”

He breathed deep. “At any rate, he wishes two to three of you to go and risk your miserable lives in this quest. As with most tasks and quests you will likely undertake in your wizardic careers, success will bring with it the gratitude of the GuildMaster, and all the prestige that entails, but no actual treasure or payment. Failure, will, of course, probably bring shame on you and your family, probably posthumously, etc, etc, etc...”

A voice, trying to remain anonymous, called out, “What’s the quest?”

Faloren sighed. “If I were at liberty to tell you, I would have already done so.” He clapped his hands, and called out, “So! Who wants to go?” His face brightly beamed with sarcasm and disdain.

The fire crackled and popped as the novices all looked back and forth at each other, wondering who would volunteer. Finally a young man stood and stepped forward. “I will go and bring honor to my class and family.” He was a thin, but tall human in his late teens, dressed in a white shirt of fine linen. His hair was light, long and carefully combed, and he sported the thin beginnings of a beard.

“Of course you will.” Faloren intoned.

“OH YEAH!” Eddiwarth jumped up. “I’ll go, too! This’ll be great! We’ll get it done!” He rushed to the side of the other volunteer, shouting and waving his fist in the air.

The other students broke into pandemonium, laughing and clapping. Pleased to be rid of both of their cohorts, their cheers were, at least, sincere.

Faloren simply gestured for the two to follow him, and turned on his heel.


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Monday, May 28, 2018

“Headin’ Out, A Little Early” - A Tale of Heroes - Scene 35: Granthurg

Granthurg dropped the scrolls into his trunk and closed the lid. He locked it, and pushed it back out of the way on the deck. All the while his mind was racing with questions. I don’t understand. This isn’t right. Why do we need to leave right away? We still have a few pieces of cargo we haven’t offloaded! 

He shivered. The night was cold, and he felt it more than usual. He stood, turned and almost knocked Thissraelle over. He steadied her, stepped back, and looked down. She had a concerned look on her face.

“Sorry.” He moved around her and walked past his other passengers toward the steering platform.

“Granthurg! What’s wrong?”

He kept walking, taking a step up onto the platform.

“Granthurg!” She insisted.

He knelt by the steering oar at the stern and reached behind it, feeling for the lock he knew was hidden there.

“Granthurg! What’s going on?” She grabbed his arm and turned him toward her. “Look, I’ve only known you a few days, but you look like you’re upset.”

He nodded, then reached around again, and pulled up the rusty chain and lock. He pulled his keys out of his pocket and unlocked it. “We have to leave. I don’t know what’s going on, either, and that’s probably why I’m upset.” He pulled the chain free, then backed up on his knees. She followed. He swung open a small trap door, about the size of a couple of the deck planks. The lantern light above shone in and reflected off of something inside.

“There it is. Now if I can only figure out how to use it.” It was a stone, about the size of a human’s fist, of fine, polished jade. It was mostly green, but had some veins of brown running through it.

She leaned over to look, and recognized it as an Oculus Creator, infused with the powers of nature. “This is what Rinkmorr uses for the power to drive the barge upriver, just like I was saying.”

“Tonight he told me he needs us to leave, and go west. Something very bad is going on, and I don’t know what. Some people are after something he has. I don’t even know how to make this thing work.” He paused, then looked at her intently, “Do you?”

“I don’t know natural magics, but I’ve used oculi lots of times. I could try.”

He smiled for the first time that night. “Thanks. That’s all any of us can do.”

“What did Rinkmorr do to make it work?”

Granthurg chuckled, “He’d just sit there with his eyes closed, looking like a doof, and the boat would go. Then, when it was moving, he’d get up and steer like normal.” Granthrug stood. “Give it a try. I’ll get the barge ready.”

She reached in and felt the stone. Granthurg walked back toward the bow, and began to undo the mooring. He called out to the other passengers, resting on the cargo deck. “I hope you good folk don’t mind, but we’ve had a bit of change in plans. We’ll be casting off and heading up the Lesser Wynne tonight.”

DeFrantis and Antonerri glanced at each other, and DeFrantis spoke, “For us, the sooner we leave, the better.”

“Oh, no. No, no, no.” A deep voice from the pier surprised them. “You’re not leaving quite just yet.” Granthurg’s head snapped around to see three men standing on the pier, bathed in the light of the fore oculi. They were cloaked in dark colors. The leader was quite tall, even for a human, and his long, scraggly hair covered much of his face. He jumped onto the barge, along with his two companions. Granthurg stepped back, defensive. He looked back at Thissraelle, and saw his hammer sitting on the deck near her. He looked back at the men.

The leader spoke again, with a menacing gravel, “Of course, if you just give us what is ours, then we can all be on our way as soon as you like.”


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Monday, May 14, 2018

“Money Talks” - A Tale of Heroes - Scene 31: Thissraelle

Thissraelle walked beside Granthurg, looking at the ground. He was carrying a large load across his back, a couple of large sacks of grain tied together. She thought that would have been very difficult, but he seemed to be hefting it without straining. He was taking in the early afternoon of the city as he looked for the destination of the delivery.

Even though she had not met a Giant before, she saw a lot more of them on the Riverfront today. A lot of them seem to run the barges like Granthurg did. They mingled with the populace, mostly human, but with more than a few wood elves as well. Each was scurrying to get where they needed to be.

“Well, here we are!” he said and turned quickly to his left. He ducked his head low to push open the door of a building. From the looks of the sign, it was a baker’s shop. The smells outside confirmed this. It was a small stucco hut, braced with huge wooden beams in the corners, and across the roof. She could see behind it a few large chimneys where the ovens were.

Moments later, he came back out with a smile and two large loaves of crusty, brown bread. He offered one to her. “Freshly baked!”

She took it and tore off a piece to eat, and they started walking back toward the Riverfront and the barge. She was silent as she walked, wondering what her next move was to be. Suddenly having all the freedom also meant too many choices. It was a bit dizzying. There was one thought, however, that had kept coming back to her. Finally, she spoke.

“How could I get to Emberfire?”

Granturg stopped, surprised, then smiled, “Ah, she speaks!”

“Yes, I can, in fact, speak.” Thissraelle said. “Do your many maps say how to get there?”

They started walking again. “Emberfire is a city built into a mountainside some ways north of here. You could just get a horse and go through the Umbrawood Forest. It wouldn’t be easy, but that would be the shortest way.”

“Wouldn’t that be dangerous?”

Well, sure, Umbrawood is full of animals. Some are big and fierce, I suppose. But still, the elves travel to the city frequently, so I suppose you could take a ride in one of their caravans.”

Thissraelle didn’t like that option. “I think I’d be more afraid of the elves than the monsters in the woods!” That comment brought a sideways look from Granthurg.

She sighed. “The wood elves and the high elves don’t get along very well, I’m told. I’m not entirely sure why. They fought each other in some historic war, maybe. I don’t think they would take to kindly to helping me through their forest.”

Granthurg considered that. “Well, you could travel east around the forest, through the grasslands of the felician tribes.”

The thought of all that walking didn’t appeal to her, but she didn’t want to seem rude, either. She remained quiet.

“Or, you could sail west up the Lesser Wynne River to the towns on the north of the Umbramoor, and then hire a guide to take you along the mountains eastward to Emberfire.”

Her bread was done about the same time that they stepped onto the pier where the barge was docked. She hesitated, looking down at the pier. “What if I hired passage on your barge up the Wynne? Would you take me to Umbramoor?” After a breath she added, “I’m sorry I got your master mad at you. I don’t mean to be a burden. But, he did say that I could pay passage, didn’t he?”

“He did say that.” Granthurg helped her onto the barge. “But it’s pretty expensive. It can cost a couple of gold pieces to go all the way upriver.”

Thissraelle reached into a small pouch and pulled out three gold coins. “Well, then, this should about cover it, then!” She dropped them into Granthurg’s hand and stepped past him and took a seat on the steering platform. “When do we leave?”

“Well, we’ll want to pick up some cargo that will be going that way as well, so it might be another day or so.”

“No matter. I’m not in a hurry.” She smiled. “Now that we’re here, would you show me those maps again?”


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Thursday, May 3, 2018

“Wizards are Trouble” - A Tale of Heroes - Scene 28: Granthurg

The sun was shining on Granthurg’s face when his eyes opened. It took him a minute to adjust his sight. He saw the blanketed form of Thissraelle sleeping on the other side of the barge’s steering platform. There was a cool morning breeze blowing the smell of the early morning fish catch being cooked and sold off the wharf. The swirling air also carried the sounds of carts and people starting their day along the RiverFront.

He rolled over and sat up. He was surprised to see Rinkmorr down on the cargo deck, a few feet away. Once they were in a city, Rinkmorr usually spent his days at the inns and shops, finding more cargo, and an occasional passenger. Here, he was kneeling in front of a large open chest. It was wooden, reinforced with iron straps and corners, and Granthurg recognized this as the chest where Rinkmorr kept all of his personal belongings. Rinkmorr was looking into a smaller wooden box that he had resting on some blankets and folded shirts inside the larger chest.

Before Granthurg could see what was in the box, Rinkmorr closed it and tucked it deep underneath the clothing and bags in the Chest. Then, with a heft, he swung the chest lid closed and locked it with a key from his pocket.

Granthurg called out, “Good Morning!”

Rinkmorr jerked, startled by the greeting.

“Oh!” He hesitated, “You’re up!” He glanced at Granthurg and then back at the chest. He pushed it back into its place sternward on the cargo deck, then stood and walked toward the platform. As he stepped up, he gestured to Thissraelle’s still sleeping form.

“Look, what you do and who you’re with is your own business,” He whispered, “But be careful. She’s a wizard. A lot of people don’t like wizards. I like them less and less, the more I hear!”

“She’s fine! She’s just a lost elven girl.”

“Yeah? Well, I trust elves even less than I trust wizards.”

Granthurg thought about this, then smiled out of the corner of his mouth. “Wait. Aren’t you a wizard? You use magic to drive the barge upstream. You’ve used it to heal me, and many other times, too.”

“That’s different! I’m a merchant and a riverman who happens to know a few tricks. She’s a full wizard!” He paused and glanced back down at the chest, then gestured up at the city. “And don’t get smart with me, either. Remember they pay me, and then I pay you. And they’re not going to pay me to haul their goods if there’s a mage on the barge. Especially that one, after that clash on the quay yesterday!”

Granthurg just stared at his boss, wide-eyed and surprised.

“Don’t give me that look! Unless she’s a paying passenger, get her off the barge!” Rinkmorr turned and stepped off the platform. He strode toward the loading plank. “With any luck, I’ll have some good cargo by tomorrow and we can get back on the river! We’ve still got these few loads to take to PortsTowne as well.”

Granturg watched him stride up the pier and onto the quay.  That’s not like him to be so unfriendly! I wonder what got him so upset? We did really well with the loads this run, so it’s not about money, unless he lost it all throwing lots...

Granthurg shrugged and bent to fold up his blanket.


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Monday, April 30, 2018

“Night on the RiverFront, Part II” - A Tale of Heroes - Scene 27: Thissraelle

It was dark, being night, but lights of the street and the pubs up the wharf were moments of bright punctuation. It was noisy, too, and that was keeping Thissraelle awake. Her chambers had always been quiet. This was only the second night in her life she had ever slept anywhere else. That last time, only two nights ago, now seemed almost in another life.

“So,” Granthurg’s voice wafted over the deck, “You’re a wizard.”

She thought about that. Her father had taught her many things, but she had never thought of herself that way. “Yes, I guess I am.”

“How does it work?”

She took a minute unsure how to answer. “The powers are all around us. They always have been. Most people don’t know it, and don’t care. Some, like me, learn about them. We reach out and will that power to do things.

“But you said your will was gone.”

“Yeah, you can only do so much. It drains you. Then you have to rest and recharge. As you grow, your will and knowledge increases, and you can do more things.”

“It’s kind of like having a flask of ale, then, right? Once you’ve drunk it, you have to get more!”

She laughed at the idea. “Yeah, I guess so. And just like there are different drinks, there are different kinds of power. There’s Light, and, of course, Shadow. There’s the power of Nature and life, as well as the power of the Mind. One of my favorites is Dimensional magic, but that one’s tricky. Lastly, there’s Striking power, using lightning or fire. My father taught me to use Light, Mental, and Dimensional powers. Eventually, I want to learn them all.”  She paused, then whispered, “I’m really pretty new at this.”

Granthurg was quiet for a moment, “So, why doesn’t running the barge upriver drain all of Rinkmorr’s will?”

“I don’t know. Maybe he’s got a oculus, like the ones lighting up the front of the boat.”

Granthurg sat up and looked toward the lights at the bow. Then he lay back down. “How do those work?”

She immediately thought of her father. “The oculi creatori? When a wizard creates an oculus, he’ll infuse it with his own will. That power becomes a part of the gem permanently. Then, he can use it or draw from it.”

“Hmmm.  How do you make them?”

“I don’t know. I’ve never done it. You have to be really experienced. Plus you have to have some pretty pricey gems. My dad used to buy them from the dwarves up in the mountains.”

“Your dad is a wizard, too?”

She imagined her father finding out that she was gone. He would be very upset, and her Mother even more so. They must be frantic about now. She closed her eyes and tried not to think of them. “Yeah. He is.”


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Thursday, April 26, 2018

“Night on the RiverFront” - A Tale of Heroes - Scene 26: Granthurg

Granthurg held out his hand to Thisraelle and steadied her as she stepped onto the barge. The afternoon sun had done much to dry the deck of the rains, and most of the cargo had been offloaded and either delivered or sold. He walked back to the stern platform and lit a lantern to chase the fading twilight.

“You don’t use the oculi for light?” She asked as she stepped up onto the platform. “You have those large ones hanging up front.”

“I don’t know how.” He shrugged. “Rinkmorr does. He hasn’t taught me that yet.”

“He’s a bit rude, don’t you think? He was upset that you helped me! He didn’t even want to heal you!” She thought a minute. “And why doesn’t he buy you a room at the inn? That’s not right.”

Granthurg laughed. “Someone has to watch the barge!. Oh, he’s a bit rough, but he’s good to work for. He’s fair, and he pays me well.” His hand massaged the soreness in his shoulder, where the wound was. “The fact that he had to heal the same shoulder last night probably didn’t help his mood much, either.” Granthurg grunted as he turned a large chest on the deck to face him. He hefted it open.

“Here. It’s getting cold.” He handed her a blanket from inside. Then he flipped another blanket over his own shoulders. It was colorful, and large, but it barely covered his bulky shoulders.

By contrast, she was smothered in the one she was now wearing. “Well, I should have healed you, anyway, for helping me. I would have, but I was drained. My will is gone.”

He reached back into the chest and brought out some scrolls. He gently set these on the floor of the platform near where Thissraelle was sitting. Then, he sat down in front of them and began to unroll them.

“That’s something that Rinkmorr says a lot. I don’t get it. I don’t understand how magic and powers works.” One of the scrolls was a map of Twynne Rivers and the surrounding area. He reached up for the lantern, and set it next to the map scroll. He began to study it intently. She found herself drawn to it as well, leaning over it.

His finger traced the line of the Greater Wynne River westward, past the shanties of the OuterWall, and over the rolling farmland to the Umbrawood Forest.

He tapped the paper. “There. That’s about where we were attacked.”  He carried on, thinking out loud, “But there’s no settlements or even a lord’s manor nearby. It’s not too far from the forest... but...”

“What are you studying?”

“We were attacked by a couple of river pirates while travelling yesterday. I was trying to see if there was anything that might tell me where they came from. But I don’t see anything.”

He sat back, pondering, then looked at Thissraelle. She was staring at him, both confused and fascinated.

“What?” He asked.

“I’m sorry. I’ve never met a Giant, but I didn’t think they’d be so...” She stopped herself.

He finished for her. “So Studious? So... Smart?” She dropped her gaze.

“I’m very sorry. I really have a lot to learn.”

Granthurg laughed. “Don’t worry. I really am an odd one.”  He sat back. “As are you. I haven’t been travelling the Wynne for too long, but you’re the first high elf I’ve ever seen. You really looked out of place on the wharf. What brings you to Twynne Rivers?”

“Twynne Rivers is my home! I grew up here. I’m,” She paused and got quiet, “I’m trying to get away from here.”

A cold breeze blew through the silence between them. That got awkward fast! There’s a lot going on there that she’s not talking about.

He rolled up his scrolls and traded them for more blankets from the chest. “You really would be much more comfortable back at your inn. I can walk you back there.”

She hesitated. “I’m fine. If you don’t mind, I feel safer here.”

They each spread out blankets on the hard wood deck, and before long, the gentle rolling of the waves had them each fully relaxed and almost asleep.


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Monday, April 16, 2018

“A Fight to Remember” - A Tale of Heroes - Scene 23: Granthurg

The rains had finally ended, and they had arrived that afternoon in Twynne Rivers. As soon as they arrived and claimed a pier, Granthurg and Rinkmorr uncovered their cargo and began to offload it. It was heavy, laborious work, but Granthurg was accustomed to it. Once most of it had been loaded to the pier next to the barge, Granthurg began carrying it up to the quay, where the street ran along the river bank. There, Rinkmorr stood, and negotiated with the buyers and vendors as they passed.

As Granthurg was carrying a crate across his back, walking up the pier, his eye caught sight of a young girl on the wharf. She stood out, partly because she was dressed in a light-colored, finely-made cloak, which you don’t see too often on the RiverFront, but also because he couldn’t quite pin down her racial features. She looked elvish, but she was thinner, and her face was more angular than most elves he had seen here and in the forests. Her pointed ears stood out more. She walked with a step that was pleasant, almost haughty, and she was looking around as if she’d never seen a wharf or a waterfront before.

I know! She’s a high elf! He’d only seen drawings of them in his scrolls, but once he made the connection, the facial features made him certain.

He leaned forward and shifted his load across his back.

When he got to the quay, he dropped his load near Rinkmorr, and glanced around. He couldn’t see her. He shrugged it off and went back for another crate.

Back at the barge, he stretched his muscular shoulders and scanned the quay and the street again. She must’ve gone into a shop. I wonder what she was doing down here by the river. I’ve never seen a high elf here in Twynne Rivers, much less in this part of town.

His thoughts were interrupted by shouts from the street. He turned and looked and saw people scattering away from the girl, with her back to the river, staring down three full-grown human men. Oh, she’s in trouble!

Granthurg reached to grab his hammer, and jumped off the barge onto the pier. His leap rocked the barge, so his footing slipped him to one knee on the pier. He jumped up and ran with thundering feet up the pier.

Rinkmorr saw him coming with the hammer in his hand and determination on his face. “Now, stop, there, Granthurg! What are you doing?”

Granthurg swung past Rinkmorr and ran up the street. He saw one of the men lunge at the girl and grab her at the waist, pinning her arms to her side. Another one stepped forward with a dagger. “Get her pouch!” The man said.

Granthurg was on a full run at the moment, and had no time to slow down. He swung his hammer in front of him, but missed as the man dodged. Granthurg’s momentum, however, carried him right over the stunned man, who crumbled under the weight of the Giant.

Granturg rolled off of him, as one of the others leapt onto his shoulders and tried to stab at him. Granthurg blocked the man’s hands, then grabbed his cloak and used it to throw the man off of him, over his shoulder. He sat up, and looked for the girl. He saw her tangled in the assailant’s arms. Then he saw her fade and dissappear, and in a rush, reappear a few feet away, free from the man’s grasp.

Granturg felt a sharp pain in his shoulder.

Not again! He swung his hammer around him, turning his shoulders and knocking the attacker to the street. The man struggled to gain his footing on the wet cobblestone as Granthurg stood and brought the hammer down in an arc above his head. The thief's eyes grew large and he rolled to one side as the hammer smacked into the stone below where his head was. A loud clang resounded and sparks chipped off the rock.

Granthurg looked up and saw the girl thrust an open palm at the one near her. A ball of light lept from her hand and exploded in brightness on the man’s chest, sending him sprawling over the edge of the wharf and down into the murky water.

The other two thieves scrambled away.

Granthurg and the girl stood, staring at each other. She was defensive, not sure what to make of the Giant. Gradually, she eased and looked around her. The people on the street were looking at her with a mix of awe and fear. As she looked at them, they averted their own faces and scurried away. She turned her face to the street, as if she were suddenly very self-conscious.

Granthurg took a deep breath and smiled. “I’ve never met a high elf before.”

She looked up with her own smile. “And I’ve never met a giant!”



<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Thursday, April 12, 2018

“Watch The Street” - A Tale of Heroes - Scene 22: Thissraelle

For the rest of the day, Thissraelle avoided children.

This left her conflicted. On the one hand, she wanted to help. They are just children! They need a meal and a roof to sleep under! But there were just so many of them, and they were so aggressive, it was more than a bit overwhelming. She struggled to understand as she walked the streets of the Twynne Rivers InnerWall.

I knew there was crime and poverty and suffering. I just imagined it happened to grownups. Isn’t there some sort of shelter? An orphanage?

The streets meandered, lined by wood and stucco homes and shops, most of them two stories, occasionally separated by fences. The streets themselves were still wet from the rains, but drying. Most of them were paved in cobble, but many of the smaller side streets and alleys were dirt, now mud. There were many dogs trotting along the streets, and she thought she even saw some rats.

She walked past the working people, carrying heavy loads, leading carts and animals, sitting on the streets surrounded by food and wares for sale. Most wore rough and ragged clothing, cloaks and leggings. Many looked at her as she wandered.

Before long, she stepped down a street that opened up into a wide and busy walkway. As she moved forward she worked her way between passers-by and suddenly found herself looking over the expanse of docks and piers that lined the edge of the Wynne River.

She paused, struck by the sight. For years, she had seen it only from her tower window. It meandered through the town below her. Now, as she stood on the waterfront itself, it was much wider and stronger than she had imagined.

And much busier! People were walking up and down the piers next to barges and boats, loading and unloading. Carts and animals helped carry the heavier loads.

She began walking down the waterfront, away from CenterTowne. She was fascinated by the constant motion. So much so that she almost ran into a man. She was startled and backed away.

“Oh! I’m sorry!” She stepped to the side, out of his way. He was a tall human, and wearing a dark shirt under an very black cloak.

“You look a bit lost.” He said, and stepped into her way again.

“I’m... fine.” This time she stepped away from him, a bit taken back by his imposition.

“You look like you’re not from this part of the city.” He took a step toward her.

“Excuse me, sir, I’m just passing along the street.” She stepped back again. “I’m not trying to be in your way.” She continued to back away.

She felt herself back into someone else, who immediately steadied her by grasping her shoulders.  “Steady, there, miss,” a man said, but didn’t let go.

She tried to move aside, but he held her firmly in place. The first man moved forward again, so there was very little room to spare. She looked to her right, toward the buildings of the RiverFront, and saw a third man in a deep brown cloak walking forward, smiling and stealthily drawing a dagger.

He spoke, “You really shouldn’t be in this part of town. Why don’t you come with us?”

She felt her breath quicken, and her heart race. Her imagination ran to dark fearful places in her mind as she saw herself beaten, robbed, or worse.

Get control! Get strong! Breathe deep! Her fingers pressed to her temple, focusing her concentration. She dug deep into her will, and suddenly pushed out with her mind. The three men tumbled away from her, knocked off their feed by the force of her mental impact.  Suddenly freed, she stepped to put her back away from them, to see them all, and to draw her own blade.

The surprised passers-by lept aside and the three men scrambled to their feet and faced her. They all stood, facing off, as she started backing away. She glanced behind her and saw that she was only a few feet from where the dock drops straight to the river. She was cornered.

“She thinks she’s a mage!” one of them taunted, but he was still a bit hesitant.

“I don’t care!” Another said, “She’s obviously got money!”

She tried to play it up. She stretched her hand out and said, “I WILL use my powers!” Her summoned confidence was doing a bad job of hiding the fear shaking her voice. “I Will!”

Someone on the street shouted, “A wizard! Run!” People started to scatter.

The man to her right laughed and lunged forward.


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Monday, March 26, 2018

"Not So Scary" - A Tale of Heroes - Scene 17: Thissraelle

Thissraelle stepped out of the inn, onto the street, and blinked up at the dull, gray, afternoon skies. The raining had stopped! She was happy about that. At first, it was thrilling to fly over the darkened city in the middle of the night with the rain in her face. Then, she felt the chill of the wet night air, and her will subsided and she had to land and look for shelter.

She had managed to get past the protection of the CenterTown walls, and had begun to walk through the silent shadowed streets. Before long, she found the glow of the oculus lamps on the main street of the RiverFront Quarter. It was still quiet, except for the rain, but there were lanterns shining through the windows of pubs and inns.

Her escape and wandering had taken much of the night, so once she settled into an inn, and a dry, warm bedroll, she slept long, way past the dawn.

This doesn’t look so scary in the daylight! Yes, she had to admit to herself, in addition to being excited to being free in a new world, she also felt some fear. All up and down the street there was activity. Vendors pushing carts across the puddled cobblestones, women haggling over the price of a pig, and a man trying to coax a load, probably bags of grain, on to the back of an uncooperative donkey.

“You got copper?” The tiny voice jerked her gaze down. In front of her, there, no more than half her height, was a small human child, in ragged clothes. The child’s long scraggly hair and unwashed face gave no clues as to whether it was a boy or a girl.

“I - I’m sorry?” Thissraelle stammered, off-guard.

The child held its open hand up higher. “You got copper?”

“Oh!” Thissraelle suddenly understood. “Yes! You poor waif!” She dug into her purse and pulled out two copper wedges, cut from a larger coin. She dropped them into the child’s hand, who scurried away.

She stood, watching as it vanished into the crowd and buildings. She had never seen anyone so poor before. I hope there’s a family for him. Her? She stepped along the street, moving between vendors and residents, not really noticing the way they were looking at her.

She stopped abruptly when another child stepped in front of her. This one was a bit taller, a bit older, and her tattered clothing resembled a dress. She held out her hand and said, “Hey, you got copper!”

Thissraelle stepped back. She wasn’t sure if that was a request or a statement. Maybe even a command. She reached into her purse as another child, a bit younger, rushed up and just started saying, “Copper, copper!” A third was following a short ways behind.

Thissraelle turned, and began to move more quickly in the other direction. The children followed, with their hands out. She grabbed some coins and wedges from her purse and tossed them to the side. As the kids scrambled to the ground to pick them up, she darted away, turning as quickly as she could.

The people on the street watched her go, then returned to their own efforts. Nobody noticed the one man who followed her.


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Thursday, March 1, 2018

A Tale of Heroes - Scene 10: Thissraelle

I know my father loves me. I know he’s just trying to protect me. She sat and cried without sobbing. I want to leave! I want to live!

She took off the dripping cloak, and the bag, and lay back on the floor, looking at the ornate ceiling like she had done thousands of times before. Her eyes traced the shadows of the intricate woodworking on the rafters. She let her thoughts drift off into mindlessness, needing to escape her frustration. Her eyes continued along the lines above, tracing the sculpting, the inlays, the frills.

With a deep sigh, she closed her eyes. She wasn’t tired. She was looking for peace, and not finding it.

WAIT! She blinked, and her eyes narrowed. If my father enchanted this tower, it would have had to have been done a long time ago. It would take a lot of will to maintain it that long. Her heart raced and she sat up. She scanned the ceiling again.

He wouldn’t use his own will for that power. He’d use an oculus! She’d never paid much attention to the stones inlaid in the ceiling. They were just a part of the room’s decor. She levitated up to the rafters and began looking more intently. As she found them, she touched them, felt them. They were all just cold gray stones of granite. She smiled. Gray is the color most often associated with dimensional wizardry. The kind of powers that could warp and fold space in around itself so that one couldn’t leave, say, a room or tower?

Her hands touched each inlay in turn, and felt nothing but cold stone. She felt herself getting tired and knew that she couldn’t keep flying much longer.

She felt a shiver. Was that something, or just from being out in the rain? She moved her hand back to the stone she had been touching. She felt it again, stronger, this time, as she focused on it.

That’s it! That’s it! She could definitely feel the latent power emanating from it.

I’ve felt that all these years, and just hadn’t realized it.

She wasn’t sure what do do with it, though. She grabbed at it with her fingernails, but wasn’t strong enough to pry it free.

This is dimensional wizardry, isn’t it? I can play in that game, too! She hesitated, uncertain. I can’t send it away, or shatter it. My father is more powerful than I am. What if I use my own power to twist reality around it? I can make a dimensional warp around its own dimensional warp, and shrink it down. Then I’ll be outside of its reach, at least for a few minutes! 

She looked down at the study below her. My will is getting weak. I’ll need more strength! Where can I find more? 

She saw the table, chairs, books, shelves, all lit up by the glowing oculi.

The oculi! She swept to the floor and put on the bag and the cloak again. She rushed over to the nearest oculus on the wall and reached up to surround it with her hands. Focusing on it, deeper, and deeper still, she stared into its glow.

A little at first, she felt its energy flowing into her hands, and arms. Yes, more! I need more! The lamp flickered, dimmed, then went out. She rushed to the second one, then the third.

Re-energized, she flew up again, and looked for the stone. It was difficult to find, now, in the dark, but she felt for it. She surrounded it with her will, and concentrated. Suddenly, she felt a nauseating wave of rippling reality sweep over her as it shrunk to converge on the stone. She blinked and backed away. I hope that worked!  I won’t have much time!

In a moment she had flown through the door and was lost, laughing, in the dark rain over the city.


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Monday, February 26, 2018

A Tale of Heroes - Scene 9: Thissraelle

As she rushed through the air, away from her tower room, the rain fell into her eyes. She pulled the hood lower and wiped the water away. When she looked again, she froze, then willed herself to stop only a few feet away from, could it be?  Her tower? She glanced up at the roof. It was there on the roof that she had spent many nights learning about the stars. It was through that window that the morning light had shone on her magical studies.

Yes, it was her tower! She could see the light shining out through that same window!  But there’s no balcony! What’s this?

She spun around and instantly recognized the view of the city. I’m on the other side of the tower! How did I get here?

She floated in the rain, confused, looking back and forth from the tower to the empty air over CenterTown.

I went that way, she mused, pointing past her room, then turning, And came from that way... She pointed the opposite direction. I wonder...

Slowly, then building speed, she floated away from the back side of the tower, out into darkness, and in a moment found herself floating before the balcony where she had stood just moments before. Its warm and familiar light looked odd from the outside. She floated forward. Light and understanding were also gathering in her mind. Understanding that troubled her.

My father! He’s enchanted this tower. He new someday I would try this. He knew I would want to leave. She hovered there, clenching her fists, frustration swelling inside her. I really AM trapped. I really AM a prisoner! 

She threw her head back and screamed into the rain. She screamed again. Finally, in dejection, she drifted down onto the balcony, opened the door and stepped back inside. Her shoulders shook. Her eyes dripped more rain onto her cloak, and onto the floor.


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Thursday, February 22, 2018

A Tale of Heroes - Scene 8: Thissraelle

After the final stair, Thissraelle entered the dark room at the top of the tower. The rain was making a steady rustle on the roof above. She waved her hand and three oculi shone, revealing her study table in the center of the room, cluttered with papers and books. Next to it was a huge bookshelf. She rushed to it, tossing herself to the floor at its base. From the bottom shelf she pulled a moderately sized wooden trunk. It clattered to the floor and she shushed it, then laughed at herself.

It’s not like anyone can hear me up here anyway! Especially through the rain.

She took a small key from her pocket and undid the lock, then through it open. For months, now, she had been stealing up the stairs and secreting things away in this trunk. She retrieved them, now. A heavy travelling cloak with a hood. Very finely made, with white and blue trim, it would be especially useful tonight in the downpour.

She had contemplated postponing her escape for the weather.  Escape? Is that the right word? She thought about that for a minute, and looked around at the tower. She loved this place. It was her solace and her place of learning. It was also her cell, along with the guild hall and the CenterTown below, trapping her as securely as a prison.

Finally, she had decided that she had to stick with her plan. Rain or not, she had to escape. Really, the rain would help. The storm clouds would darken the cover the night would give.

She slung a pouch over her shoulder. It had a few changes of clothing, a small blanket, a few coins, and some bread and cheese she’d brought up earlier in the day. She swirled the cloak over her shoulder and clasped it under her chin.

She leapt to her feet and pulled the hood over her head. It was only a few quick steps to a door, and she was out on the small balcony, feeling the cool wet air on her face. She looked up into the rain and smiled.

She lifted her arms to welcome the clouds and willed herself up into the air. She spun through the rain out of sheer excitement, then flew away from the tower.


<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.

Sunday, February 11, 2018

The Land of Wynne

The Land of Wynne is the world where we first began our playtesting sessions. It's one of our group's favorite worlds and we have returned to it many times with different parties and different goals.  Now, it's the setting of the fiction portion of the blog, A Tale of Heroes. Here we include a map of the land, along with a little bit of background into each race and the place they inhabit.




Humans

We'll begin at the bottom of the map, in the south, with the humans.

The humans in Wynne are physically like those in our world. An adult male would be about 6 feet tall, a female a little shorter.

Where other populations in the world may have a reputation of one kind or another (magic, or mining), the humans are best known for their practicality and adaptability. Even though some humans might have personal or family resentments toward another race or people, for the most part they will trade with, work with, or fight with anyone. As a result, the two largest human cities (Twynne Rivers and Portstown) are an eclectic mix of peoples. It's common to see elves, dwarves, giants, and even pixies buying and selling in the markets right alongside of the more populous humans.

Portstown is along the southern coast, and is the main point where trade happens with human (and non-human) lands beyond Wynne. The city is cut into parts by the Wynne River, which is used to carry freight and travelers north. The giants dominate this service, using nature powers to ply the barges up and down river all the way west to their mountain home and back.

Portstown is a bustling, active city of medium size. Because of the active trade, many go there looking for work or adventure.

Northwest, up the river stream, is the city of Twynne Rivers. It carries that name because it rests in the fork of the Wynne (which flows from the west, from the mountains of the giants) and the Lesser Wynne (which flows from the Umbramoor Swamps in the northwest).

Because it's such a central hub for travel and commerce, it's a large and metropolitan city. Even though the people are predominantly human, there are people of almost all races here. Governed by a feudal king, there are wealthy courtiers and ministers, rich merchants, working-class craftsmen and artisans, as well as poverty-stricken beggars. Soldiers and constables try to keep order, but crime is rampant, especially in certain neighborhoods.

Human society (in both cities, and even in many small villages) is divided by guilds, factions, or churches. All three are organizations with varying goals and beliefs, all vying for status and control. Guilds are usually made up of people with a common bond, like a trade, a location, or an agreement for mutual protection. For example, there is a freighter's guild, a smithy's guild, etc. Each guild will have a pub or some kind of guild house.

A church is another kind of organization that operates in the cities and villages. They're a lot like guilds and factions, but they act more in the spiritual and religious areas of life. Churches can also vie for political power.

Outside the cities, the lands are held by the feudal lords and gentry. Villages and towns dot the lands surrounding the manors and castles of these lords. The lords will often be in allegiance to one of the factions as well as the king.

The Pixies\Fairies

The homeland of these mystical folk lies in the islands to the southeast of PortsTown. There is a lot of variety among them. They can range anywhere from 1 to 3 feet high. The shorter ones will often be winged.

Many humans say to "never trust a pixie". This is not so much because they believe the pixies to be dishonest, but more because the humans and the pixies have a history of antagonizing each other, while at the same time, trading and interacting with each other. Add to that the pixie’s cultural tendency to change their mind at a moment's notice, compared with the human leaders’ need for order, and there are frequent conflicts.

They are often fluent users of all kinds of powers.

The Wood Elves

Immediately to the north of the Twynne Rivers countryside, you'll find the Umbrawood Forest. This is the home to the wood elves.

A typical adult wood elf is about 4 to 5 feet high and quite muscular. Although there are a few larger settlements in the forest (most notably Umbrawood City), they tend to live in small family-based clans in tree-top villages throughout the forest. They have developed their own ways of agriculture, harvesting fruits and fungi from the trees and herding venison.

They tend to be a very magical group, favoring nature powers. They often use these powers to shape their villages, which are more like interconnected levels of tree houses. Even the sprawling Umbrawood City is made from the living trees of the forest.

There is a wood elf high council in Umbrawood City, headed by a King, but the outlying clans and villages really only follow them if all of the forest is in danger. If that happens, they are quick to form up an army and rally to fight.

The wood elves trade frequently in Twynne Rivers. As a result, the concept of the guilds and factions has begun to take hold in their city, much to the frustration of the current ruling class.

They dislike the High Elves, whom they consider to be elitist and arrogant. They have almost no contact with the Dwarves or the Felisians to the east.

The Arachins (Spider-folk)

Umbrawood Forest is home to many strange creatures. One of these is the race of the Arachins, or the Spider-Folk. In the distant past, they were the dominant life in the forest, but have since been slowly crowded out by the wood elves. In appearance they look like larger versions of common jumping spiders. From the ground to the top their heads, they stand 3 to 4 feet high, and can have a leg-span of as much as 6 feet.

Little is known about them. Because they can't form the sounds of humanoid speech, they don't interact with bipedal races. They are brilliantly intelligent, however. They have their own society with its own hierarchy, even though they mostly live solitary lives, living off small animals of the forest.

Most humans fear them, but, in reality, they are reasonable creatures, some good, others bad.

The Khelnar

In the Umbramire swamp, to the west of the forest, many dark creatures live. This includes a race of intelligent lizard-like people known as the Khelnar.

They spawn in the murky depths of the swamp, going through a tadpole-like process of metamorphosis into an adult.

The Giants

Further to the west of Twynne Rivers, the forest, and the swamp, at the end of the Wynne River is the mountain range home of the Giants.

These are tall, strong, and stocky humanoids, who stand anywhere from 7 to 12 feet high. They are not known for their speed or dexterity. Many of them, however, have made a study of nature powers, particularly stone and water. With the skill in water powers, they have made a trade shipping things and people up and down the rivers of Wynne.

They tend to dislike human society and pay little interest to the manipulations of the guilds, factions, and churches of the big cities.

The Western Dwarves

The dwarves are short, yet strong. They typically stand 3 to 4 feet high, yet could easily defeat many humans in tests of strength or endurance.

They live in cities dug into the sides of mountains, as an extension of their mining. They are skilled artificers, and their armor and weapons are prized throughout Wynne. They trade freely with the humans and other races in Twynne Rivers, using the giant barges as transport. They rarely put their efforts or attentions to learning to use powers.

The High Elves

The high elves are similar in height and appearance to the wood elves except they are thinner, with paler skin and more delicate features. They live in the mountains to the north of the forest, primarily in a city built onto the side of a semi-active volcano named Emberfire.

The High Elves claim that they are the race from which all other elves have descended (there are tales of desert dwellers as well as sea elves and even winged cloud elves). This leads them to a certain elitism, even racism, believing that they are superior to the other races. At times in the history of Wynne they have dominated or even ruled the land. For now, they are isolated on their mountaintop, believing all others are beneath them.

They are powerful mages, studying and mastering all kinds of powers. Their armies are fierce, being reinforced with striking powers and driven by pride. In spite of their arrogance and isolation, they have a vast intelligence and communications network throughout Wynne using crystal artifacts (Oculi Creator) infused with blue mental powers.

The Eastern Dwarves

The eastern Dwarves live in a vast intermountain complex\city in the mountains on the eastern edge of Wynne. Physically, they look like their western counterparts, but they have also chosen to isolate themselves from interaction with the rest of the world. They will sell precious and practical metals, as well as gems, but this is done by the rare caravan to Twynne Rivers. Foreign merchants are never allowed into their city.

The Felisians

The Felisians are a tribal and nomadic race of cat-like people who inhabit the plains in between the Umbrawood Forest and the Dwarven mountains. When standing on their two back legs, they are as tall as a human, at about 6 feet. The males are maned and muscular. They all have retractable claws with opposable thumbs.

Their traditional blade weapon, called the claw, is a metal grip that also attaches to the wrist, with one or two long blades extending like short or long swords out over the back of the hand.

They are both fierce fighters and noble friends, but no other race has made any effort to contact them or trade with them, perhaps because they think the cats are "wild" or "uncivilized".

The Dragons

Dragons once ruled all of Wynne, in fact most of the world. They are now few. When not killed outright, they live hundreds of years, growing to lengths of up to 40 feet or more. Dragons are almost always winged, and have the ability to breathe or spit some kind of horrible destruction from their mouths (like fire, acid, frost, etc...). Many of the older dragons are also powerful mages of varying types.

Dragons live reclusively, in mountains, deep swamps or forests, or sometimes in abandoned castle ruins.

In recent generations, there have been more stories of encounters with younger dragons. Some of the older historians and loremasters speculate that more dragons are hatching, and could be preparing for a return to power.


Monday, February 5, 2018

A Tale of Heroes - Scene 3: Thissraelle

I know it’s not the tallest tower in Twynne Rivers, She thought, sliding her feet onto each step on the circular stairway, but it might as well be.

Usually, she would just float herself up to the small study at the top. She had the ability to use the power. It was a lot easier than climbing, and it was good practice. Tonight, however, she wanted to save her powers, and her will. Actually, it wasn’t even the tallest tower in the guild hall. It was, however, her tower. She was Thissraelle, and her father was the Guildmaster of the Twynne Rivers Wizards’ Guild. When she was very young, he had given her the room at the top as a place to study magic. He made it so it belonged entirely to her. But he also made it so she belonged to it.

She paused on the stairs as she passed a window. For a moment she caught her reflection in the glass, in spite of the rain splattering on the pane. Her face was thin and delicate, with a dainty, if sharp chin, and a small slope for a nose. Her father had often told her that she was beautiful, as all high elves were. Her gaze shifted out the window, over the city. She could see many lights glowing in the CenterTown below, even though the rainwater on the glass distorted her view. She knew well the bright oculus lights of the streets below. She leaned into the window well and swung the pane open, letting the cool air and a bit of the rain to waft in onto her face and blow her thin long white hair.

Directly in front of her, and towering above, were the three bell towers of the Cathedral of The Church of Three Lights. A distance beyond that, and off to her left, she could see the Royal Palace, then the wall separating the luxurious CenterTown from the rough and tumble of the RiverFront, and the merchants in the NorthTowne. There were some lights in the streets there as well.

Beyond that lay the InnerWall, where the commoners lived, worked, and fought. Outside the city wall, there was only darkness. In the sun, during the day, she could see the mosaic made by the shanty roofs in the OuterWall. Here, at night, in the rain, there was only black beyond.

She had often wondered what life was like was like outside of CenterTown. Her father had told her frightening stories of the crime, poverty, and carnage that ruled beyond the wall. At first, she had listened, wide-eyed and terrified, but as she grew older, she began to wonder. If all of these stories were true, how would the city live? How would shops sell, and inns be kept? If all was chaos, how could the city go on?

And what would I find in the forests and mountains beyond Twynne Rivers? She had often wanted to see the world, and she wanted to start with a journey to Emberfire, the city of her people, the high elves. She had lived her entire life here in the center of Twynne Rivers, with the humans, and the only other high elves she knew were her mother and father.

Until now!

With a secretive smile, she closed the window and continued up the stairs.

<<<>>>


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


Previous Scene, Next Scene
Start the whole story from the beginningStart from where this current story arc begins.