Monday, April 9, 2018

“Magic in Her Hands” - A Tale of Heroes - Scene 21: Karendle

Karendle sat on the street, watching the guard tower.  How am I supposed to get in and get that mage? If she’s captured already, should I still take her? Her mind slipped back to the day after that first meeting in the inn. The two men had come back and found Karendle ready and eager. She could hardly keep her seat.

“Can I have the oculi?” She had asked as soon as they appeared. She reached out.

“Easy there, miss.” One of them held back the pouch. “First, a couple of rules. Then, we’ll have to show you how to use them.”

She sat back, still impatient.

“First of all, you will tell no one about us. You will communicate with us using the blue oculus, but only when you have caught a mage, or are in dire need. And no-one can see you do it. Understood?”

She nodded, “How do I use the gem?”

“Calm down, we will explain all!” The other one also laughed at her impatience.

“Second, do not feel you need to ask questions of us. We will tell you what you need to know, when you need to know it. Dig no deeper than that.”

That was a little troublesome, but she had nodded anyway.

“Good. Here.” He tossed a small pouch to her. It jangled a bit as it hit the table. “That will get you started.”

She opened the pouch and saw coins, easily five gold, and a few more silvers and coppers. She looked up, her eyes wide.

“When you bring us your first wizard, you’ll get more.” He stood and gestured to the door, “Shall we?”

She had followed them into the storm, to an isolated alley, and they had shown her how to hold the oculus. She had struggled at first, but was finally able to channel her will through it and shoot out a sharp blast of fire, which quickly fizzled in the rain. The memory of the thrill of feeling magic in her hand for the first time still made her tingle.

The next few days had been spent in her room at the inn, practicing with the oculus. When she did get out, the constant rains meant there were few people, so she found no information about any mages.  Finally, a pubcrier had announced another criminal wizard assault at an inn called the Brown Boar. Rain or shine, she would find this wizard!

As she sat remembering, an ornate white carriage rolled by and stopped in front of the tower. It was pulled by a single horse, and the carriage and livery were all white. There was a symbol of three stars or lights on the side. What’s this?

The driver set the brake, and climbed down to open the door. A man in white robes stepped out, then reached back in to get a long staff.  He and the driver walked around to the door of the tower, being very careful to not step in any mud or puddles.

The driver opened the door and called out, “Please stand for the Priest Confessor!” The priest stepped in, and the driver returned to the carriage.

Karendle stood and walked down the street a bit further to get a better view. She’d seen the symbol a few times in the city. It was on a few of the cathedrals, and some of the soldiers wore it. She’d never seen it in the Dwarven Kingdom.

After a while, the Priest emerged from tower and called out to the driver, who scurried to open the door for his master. Karendle noticed that the priest looked agitated, flustered. What could have happened inside?

Karendle sat back down as she watched the carriage rumble away.

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This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.


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