Wednesday, April 4, 2018

Family-friendly Role Playing! Updates, Revisions, Preparations

We interrupt this thrilling narrative to bring you news of the game itself. You know, what all this is based on?

This friday will be interesting gaming session! We’re setting aside our regular characters and our ongoing epic story line to test a new combat system. We’re looking at a whole new way of dealing with initiative and ordering the actions in a fight. See, fight scenes are chaotic messes with lots of actions and reactions and general craziness. In order to play it at the tabletop, it has to have, well, ORDER. And a big part of that order is figuring out who’s first, and what happens next. This week, we’ll be testing a new system of doing that.

I’m very excited for this, but also very nervous. On the one hand, this new system is more fluid and more story-driven. It also will take into account some things I’ve observed as I’ve been watching fighters fight, both for real, and in simulations (like with foam swords and things) on youtube. It has the potential to make the game much more exciting, and much more like the game I want.


It could melt down into total chaos and completely break the game.

If that happens, that’s OK, really, because then I’ll know, as the “lead designer”, what went wrong and we’ll start to tweak it. That’s what playtesting is. But also, we’ll all know that if it really goes south, we can revert back to the system of initiative that we had, and it would all still function. I mean, we’ve been doing that for 3+ years, now, right?

This comes at a time when we’re seriously looking at a lot of aspects of the game, and doing some changes that I’m really happy about. We’re working on detailing the economy of the game, which we had always left to the abstract, before. We’ve recently made some excellent changes to the skills tree, and there are more changes on the way. This current adventure (Narrated by Tyler) has been the longest one we’ve done so far, and looks like it will yet continue for a very long time. That will give us the opportunity to see how the game plays with higher “level” characters.


Stick around! We’ll keep you posted. It’s likely that we’ll be making the game available to the public sometime soon, possibly this summer.

In the meantime, enjoy the story!

PS Are there any artists among us?  Post in the comments!


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.

Start the whole story from the beginningStart from where this current story arc begins.

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