Monday, May 21, 2018

“Lost and Found” - A Tale of Heroes - Scene 33: Karendle

By the time she was tired of looking for her quarry, the sun was hanging a bit low, tinting the buildings tops of the InnerWall with orange.

The night before, she had seen them escape the guard tower, and even managed to knock them to their knees with an ill-planned explosion of magical power from her oculus. That woke the soldiers on guard as well as the neighborhood. She tried to rush off after the two fugitives, but the soldiers saw her move and began to pursue her, instead. This was only made worse by the people who heard the bang and came running out of pubs and homes to see what was going on.

In the unfamiliar city, it hadn’t been easy for her to lose them. Fortunately, there were many roads and alleys for her to disappear into. She spent the night in fitful sleep under awnings and behind storage barrels, waking and moving frequently.

As the morning sun was starting to show a faint glow in the sky, she finally found a stable with a pile of straw and sank into exhausted slumber.

She awoke just before midday, and slid back out into the street. It was busy enough and she managed to blend her way along, still avoiding any contact with soldiers or constables.

After a meal in an inn, she had wondered what her next step was. She could keep searching for them, or try to find another wizard to capture. For now, she decided to resume her search. It was difficult at first to find the same guard tower, and, after following the direction of their flight into the city, it became clear that she had lost any real chance of finding them.

Still, she had spent the afternoon wandering the the streets of the InnerWall and finally found herself on the northern wharfs of the RiverFront.

By that time, it was getting to be early evening, and she sat down on a public bench, weary and needing a rest.

This is much harder than I thought. There are so many ways for someone to vanish. I’m quite hungry as well, but I need to be careful with my coin. She opened up her purse and reached in, shifting the oculi aside to find a few gold pieces remaining. I guess I’ll be OK. I just want to bring back a wizard. I want to make this happen!

As the sun began to lower, she stood and walked upriver only casually glancing around her. A fried fish at a pub here on the river would be pretty nice, right about now.

As she stepped toward a pub she walked past a couple of open air table of giants, river runners and barge steersmen, talking and sharing ale. While most were talking among themselves, a few were talking with others, non-giants. As she passed she could hear them talking about cargo rates and passenger fares. A lady seemed to be booking passage to the west.

She walked on, then paused. That woman’s voice. I’ve heard it before. Karendle turned to look back at the table. One of the giants, bulky, with a shaved head and a vest, was walking down the pier toward the barges. With him walked a man in white soldier’s livery, with a diminutive woman in a black cloak. In an instant, she recognized them. That's her! I can't believe my luck!

She quickly reached for her purse, and rushed back. Before she got to the table, she paused. Oh no. There are a lot of people here. I'm not making the same mistake twice!

She watched as they all boarded one of the barges. I'll just take my time and watch. Maybe tonight the situation will be better.

She backed away and found a small barrel to sit on, and waited.


This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing.

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