Thursday, May 16, 2019

126 - “Looking for Trouble” - Granthurg - A Tale of Heroes

Here's how you can read the story a week (two scenes) ahead of everyone else!

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As Granthurg walked up the pier to the quay, then to the street, he idly wished that he had brought a cloak with him. The darkening skies brought a damp wind, especially near the river. Normally, he wasn’t bothered by chill in the winter or spring, but it was a bit uncomfortable in the summer when he expected it to be hot. It also wasn’t typically that dark at this time in the afternoon, but already some of the oculi raised up on poles along the street were starting to glow.

He walked east down the RiverFront street. Not too far from the berth where he had docked the barge would be The Old Steersman Inn. If anyone knew where to find Rinkmorr, someone there would tell him. Every time they had passed through Twynne Rivers, which was at least once every couple of weeks, Rinkmorr had stayed there, while Granthurg had slept on the barge as a guard. The last couple of nights he had done the same, partly out of tradition, and partly out of a more intense sense of a need for security. Some people had been willing to kill to get that strange white dagger. He wasn’t quite sure what to do with it, still, but he wasn’t willing to risk anyone of friends getting hurt over it.

He looked up at the clouds. Maybe I’ll actually get a room tonight, instead of sleeping on the barge.

He, Thissraelle, and Eddiwarth had spent a couple of days looking for Karendle. They’d had to be careful about how they dressed and where they went, to keep Thissraelle hidden from the eyes of the Wizard’s Guild. Thissraelle was tense and on edge, looking with suspicion at almost every passerby and every market vendor. She was certain that her father, the Wizard’s Guildmaster, was still looking for her, even if it had been several months since she first ran away from her tower in the guild hall. She and I first met a couple of months ago, here on the RiverFront. ‘Course, that was further downriver, where we were docked then. Karendle was there, too, when she suddenly appeared in that fight...

The search for Karendle was also difficult because they had no idea who she was wanting to meet or where she would look for them. Granthurg had quietly asked a few of the other rivermen if they’d ferried a half-dwarven girl with red hair to the city from Dirae, but nobody said so.

Oddly, none of them seemed to remember Rinkmorr, either. Even the ones that had recognized Granthurg said that they didn’t know his old boss. It doesn’t make sense. I know he had lots of friends in the RiverFront Quarter. Now, it’s like everyone’s afraid to admit they knew him.

Up ahead of him he saw the familiar shape of the Old Steersman, the carved wooden namesake statue in front of the inn. It was of a tall old giant with a bowed back and a long beard. The wood itself had aged and its paint had faded and chipped, adding to the overall look of tiredness in the carved giant’s shadowed face. Light from a large window shone across its back giving it an almost heavenly look.

The Old Steersman Inn. Granthurg recognized the statue and the inn. The entirety of the building was bigger than those next to it. The door was taller and wider and the windows higher. The stone walls of the ground floor were easily three to four feet higher than those of the buildings next to it and the whitewashed wattle and daub upper level towered up high. He had been here many times but had never actually been inside. Rinkmorr had been the one to stay here and Granthurg had stayed with the barge on the docks. Granthurg stepped through the heavy wooden door.

The main hall was huge, with a sunken floor and a high ceiling. He stepped down off the entrance porch onto the floor. It was planked, much like the deck of a barge. As he stepped down, he straightened his back and smiled. He didn’t have to lean or stoop! This inn was built for the river running giants!

The tables were all taller and the chairs stouter than any he had seen in a pub before. There were, perhaps, a dozen or so other rivermen, also giants, sitting at the various tables drinking ales from huge steins. The room was lit by various lanterns and a few oculi, all hung over each table using the same poles and hooks that were usually found on the bow of a barge. Nets and ropes hung from the pillars and rafters above. There was a round central fire pit, lined with large, jagged stones. Above it was a metal cone to direct the smoke into the flue.

Granthurg took in a deep breath of the smell of the roasting pig that was being turned above the pit as he stepped past on the way to the bar. He leaned on the counter and the innkeeper stepped up. Granthurg recognized his face but didn’t recall his name. He’d seen the man on the dock talking with Rinkmorr many times. The innkeeper was taller than Granthurg, by at least a foot, a bit broader around the middle, had thick, wavy gray-black hair, and a long beard full of thin braids. Under the beard was a dark shirt and a messy white apron. The lines in his face showed how many years he had spent himself on the river. A slight glint of recognition may have crossed his face as well as he asked Granthurg what he was to be drinking.

“Just an ale will be fine.”

“One ale!” He poured a tall drink for Granthurg.

Granthurg smiled. “Now, THAT’s a good tankard for a giant. Humans might as well drink from teacups!”

The innkeeper laughed as he set it on the bar. “I think I’ve seen y’ on the docks before, friend. Haven’t I?”

“Yeah. I’ve worked the river as a deckhand for a few years. My boss used to stay here a lot.” Granthurg took a drink.

“But now y’ve got y’r own craft?”

Granthurg set the tankard down and sighed satisfaction. The innkeeper nodded a thank you. “Yeah, I do. At least I think I do. I’m not really sure.” Granthurg looked at the eyes of the innkeeper, wanting to see if he could be trusted. “Actually, I’m looking for my barge’s owner. I haven't seen him in a while and I need to talk to him.”

“I’ll bet I know pret' much every giantish river runner that passes through Twynne Rivers. What's his name?"

"Rinkmorr."

Immediately, the old innkeeper hissed through his teeth, looked out over Granthurg's shoulders, then leaned in closer to whisper, "Get out."

Granthurg leaned back, shocked.

The innkeeper repeated, with greater urgency, "Get out. Now!"

"I- Ah- I'm sorry..."

"Don’t be sorry. I'm not angry. I'm helping y' get away." He tried to nudge Granthurg away. "There'r dangerous people that’ve been looking for Rinkmorr. They say he's got somethin' of theirs. They may've killed him already. Now go on!"

"Wait. Who is looking for him?"

"No time for-" The innkeeper was backing up. "Nope. Too late."

Granthurg spun around. Two large Giants were walking towards him, past the fireplace. A third was standing with his arms crossed in front of the door.

...And, of course, I left my hammer on the barge.


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This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing. If you like this story, support us at our Patreon!
Thank you: Chet Cox, Genevieve Springer!

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Wednesday, May 15, 2019

Noblebright Fantasy

I just discovered something very exciting, and I want to share it!

Actually, to be more accurate, I discovered that something I already liked and believed in has a name and a movement, and I want to share that!

In the world of words, of writing and reading, a lot of fuss is made about the taxonomy of genres. It seems that each author wants to have their own sub-sub-sub-sub genre. Well, I have just found the one I want to be shelved into!

The name of this subgenre is “Noblebright”, and since I write fantasy, it becomes “Noblebright Fantasy”. The idea is ages old, but in modern publishing parlance it arose out of a reaction to the “grimdark” subgenre. In grimdark, there are few, if any, good guys. Everybody is out to better their own position and win in the dog-eat-dog world of the story. It’s well-suited for dystopian novels, but it can really fit in any time period and any style.

By contrast, Noblebright has at least one character that strives to attain a certain nobility. In a lot of ways, they’re paragons, or at least want to be. Here’s a clip from a website about it: 

“The character is flawed, but his or her actions are generally defined by honesty, integrity, sacrifice, love, and kindness. The story upholds the goodness of the character; the character’s good qualities are not held up as naiveté, cluelessness, or stupidity, but rather shown to be worthwhile. Good characters can make a difference. Noblebright characters can learn and grow. They can deliberately choose to be kind when tempted to be unkind, they can choose generosity when it hurts, and they can influence their world and other characters for the better.“

It goes on to say that even if the world is an unholy dystopian mess, the overall tone of the style is hopeful, inspiring.

Yes, characters, like people are complicated, and we don’t always know how to choose good, because we might not be fully aware of what “good” is. That’s OK, it’s all a part of the exploration and the growth.

So often, in tabletop RPGs, players leap for the evil side of the alignment scale. It’s not only easier, but in many cases, more fun to play someone that’s a crazy, bloodthirsty murder hobo. In a world without consequences, who would blame them?

But a big, big part of the reason why I made The Hero’s Tale game and taught it to my sons, and why I’m writing the story of A Tale of Heroes, is that it’s better to be a good guy.

So, now, I’m proud to announce that all of this, the game, the story, is part of the Noblebright movement! 

Monday, May 13, 2019

125 - “Dragons or Not Dragons” - Korr - A Tale of Heroes

Here's how you can read the story a week (two scenes) ahead of everyone else!

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“And I saw a whole flight of ’em, I swear it! There musta been a half a dozen!”

As Korr and Parith stepped through the flimsy wooden door of the pub, many sets of eyes turned to look. It was dim inside and more than a bit smokey. There were a few lanterns hung from rusty nails hammered into pillars and rafters. Normally, they wouldn't have been lit this early in the day, but the heavy overcast skies and the looming storm made them necessary.

The lanterns shone down on a few tables in a main common hall. To their left was a stone hearth. The fire was not lit on this summer afternoon, even if it was a chilly one. Three men, all human, huddled around a table off to Korr's right. After sizing up Korr and Parith, they returned to their argument.

“They were not dragons.”

“I tell ya, they were! I saw them, flyin’ o'er the city in the deep o’ last night!”

“They weren't dragons. They were drakes. They hide in the high rafters of a few tall churches. Some live in the understreet drains. You see one of them flying about every few months.”

“Aye, but these were bigger than the little drakes!” the first man, shorter and stockier, said, “and there were a lot o’ them!”

Parith stepped further into the hall, past the hearth, but was stopped by a matronly, well-dressed woman in a long, billowy dress. It was lacier and frillier than most barmaid’s dresses, and a garish red and yellow, contrasting to the blues, browns, and roses of her not-at-all subtle makeup. Her large and plentiful jewelry pieces plainly announced to everyone around that she was in charge. She raised both her hands to signal them to not enter any further. She didn’t speak immediately, but eyed them quizzically.

Parith attempted a slight bow. “Pardon me, madam, is this where we might find those of the Guild of the Drunken Sword?”

Her eyes narrowed and her full cheeks stretched into a scowl. “That depends. You got a job you need done? You looking to hire?” Her voice was thin and nasal, and not at all like the daintiness of her clothes.

Parith glanced back at Korr, whose eyes narrowed. Tell her the truth. Parith continued, “Actually, no.”

She stepped to her left and Korr could see that she walked with both a limp and a cane.

“Then you’re wasting your time, then. We’re not taking on new membership right now.”

“Actually, my friend and I are looking merely for some ale,” Parith paused, “and some information.” As she hobbled to the back bar, he added, “We can pay for both.”

She shifted her weight behind the counter and tapped her long, reddened fingernail on it. Parith nudged Korr, who dug a few coppers out of his purse and set them on the counter, unsure of the right amount. Korr shot him a questioning glance, then added a silver to the stack. Parith nodded.

She smiled at the coins, then at her visitors, and began pouring drinks into tall tankards. “I’m sorry for the impatience. We’re a small guild, so we got to be careful. These are strange times. Our wizards are thinking they might have to go into hiding.”

She offered Korr his tankard and he took a sip. It tasted foul, like the ale had not aged well. He tried not to make a face.

She looked at him as if expecting him to and waiting for it. Finally, she said, “Well, there’s your ale. What information are you looking for?”

Korr and Parith both set their tankards down, and Korr said, “We’re looking for a man named Heathrax.”

She waited for him to say more, then shrugged. “What, that’s all you got? A name? Heathrax? What kinda name is that?” She looked at Parith, who also lifted his shoulders.

“We might assume that at one point, he was a great knight. My master spent some time defending the throne, so they may have met in His Majesty’s service.”

She grunted, then screamed out, “Hey, Chokkar!” One of the men who had been arguing at the table turned around in response. “They’re looking for some old knight. Sir Hatrack or something.” The man wandered over to the bar.

“Sir Hatrack?” He laughed.

“Heathrax.” Korr corrected, “And we believe he may have been a knight.”

The man paused and set his own drink on the bar. He was fairly young, but his unkempt beard and frizzy hair made him look much older. “Well, if he was a knight, they’d have a record of his Accolade Ceremony. That would be in the archives of the Cathedral in CentreTown. You could look there.”

Parith frowned and choked down another sip. “That’s a problem. They won’t let us into CentreTown, much less the holiest of cathedral archives.”

“Pfft! That’s nothin’” The man scoffed, “Romey over there can make you papers. He’ll get ya in, for sure!”

Korr looked at Parith, who smirked and nodded. Korr sighed loudly and reached for his purse, yet again.



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This continues the story of the heroes in Wynne, in Twynne Rivers, in the world of The Hero's Tale, Family Friendly RPGs. Here's more info on The Hero's Tale, and family friendly RPGing. If you like this story, support us at our Patreon!
Thank you: Chet Cox, Genevieve Springer!

Previous Scene, Next Scene
Start the whole story from the beginning. Start from where this current story arc begins. Start from where the current story part begins